Created using PCGen 6.08.00 on Sep 2, 2025
Frixor Allard Chaotic Neutral Calistria 0 Click for Bio
Character Name PLAYER ALIGNMENT DEITY POINTS
Rogue3 (Scout) 5000 Goblin Small / 5 ft. 0' 0" 0 lbs. Darkvision (60 ft.)
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 9000 12 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
11 +0 11 +0
DEX
Dexterity
21 +5 21 +5
CON
Constitution
12 +1 12 +1
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
26


  
Walk 30 ft.
AC
Armour Class
19 : 16 : 14 = 10 + 3 + 0 + 5 + 1 + 0 + 0 + 0 + 0
TOTAL TOUCH FLAT BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
DODGE
BONUS
DEFLECTION
BONUS
MISC
BONUS
INITIATIVE
Modifier
+7 = +5 + +2
TOTAL DEX MISC
BASE ATTACK
Bonus
+2


10 +0 +6 0  
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY
Fortitude
Constitution
+3 = +1 + +1 + +1
+ +0
+ +0
+
Reflex
Dexterity
+9 = +3 + +5 + +1
+ +0
+ +0
+
Will
Wisdom
+2 = +1 + +0 + +1
+ +0
+ +0
+
CONDITIONAL MODIFIERS:
+1 Reflex to avoid traps
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +2
+ +0 + +1
+ 0
+ +0
+
RANGED
ATTACK BONUS
+8 = +2
+ +5 + +1
+ 0
+ +0
+
CMB
ATTACK BONUS
+1 = +2
+ +0 + -1
+ +0
+ +0
+

CMB +1 +1 +1 +1 +1 +1
CMD 16 16 16 16 16 16
GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN
CMB +0 +1 +1 +1
CMD 0 16 16 16
DIRTY TRICK DRAG REPOSITION STEAL

CONDITIONAL MODIFIERS:
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+8
1d2
20/x2
5 ft.

*Cold Iron/Masterwork Dagger (Small)
HAND TYPE SIZE CRITICAL REACH
Primary
PS
S
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +9
+5
+9
+3
+5
+1
 Dam 1d3+5
1d3+2
1d3+5
1d3+5
1d3+5
1d3+2
 Special Properties  cold iron
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +9
+7
+5
+3
+1
 Dam 1d3+5 1d3+5 1d3+5 1d3+5 1d3+5
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 cold iron

*Silver/Masterwork Dagger (Small)
HAND TYPE SIZE CRITICAL REACH
Off-hand
PS
S
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +9
+5
+9
+3
+5
+1
 Dam 1d3+4
1d3+1
1d3+4
1d3+4
1d3+4
1d3+1
 Special Properties  silver
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +9
+7
+5
+3
+1
 Dam 1d3+4 1d3+4 1d3+4 1d3+4 1d3+4
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 silver

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*+1 Leather Armor (Small)
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10

SKILLS MAX
RANKS
3/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Acrobatics* DEX 11 = 5
+ 3
+ 3
Appraise INT 6 = 2
+ 1
+ 3
Bluff CHA 6 = 0
+ 3
+ 3
Climb* STR 5 = 0
+ 2
+ 3
Craft (Untrained) INT 2 = 2
+ 0
+ 0
Diplomacy CHA 0 = 0
+ 0
+ 0
Disable Device* DEX 14 = 5
+ 3
+ 6
Disguise CHA 0 = 0
+ 0
+ 0
Escape Artist* DEX 9 = 5
+ 1
+ 3
Fly* DEX 7 = 5
+ 0
+ 2
Handle Animal CHA 7 = 0
+ 3
+ 4
Heal WIS 0 = 0
+ 0
+ 0
Intimidate CHA 0 = 0
+ 0
+ 0
Knowledge (Dungeoneering) INT 6 = 2
+ 1
+ 3
Knowledge (Local) INT 6 = 2
+ 1
+ 3
Perception WIS 6 = 0
+ 3
+ 3
Perception (Avoid Surprise) WIS 7 = 0
+ 3
+ 4
Perception (Trapfinding) WIS 7 = 0
+ 3
+ 4
Perform (Untrained) CHA 0 = 0
+ 0
+ 0
Ride* DEX 10 = 5
+ 0
+ 5
Sense Motive WIS 4 = 0
+ 1
+ 3
Sleight of Hand* DEX 11 = 5
+ 3
+ 3
Stealth* DEX 19 = 5
+ 3
+ 11
Survival WIS 0 = 0
+ 0
+ 0
Swim* STR 0 = 0
+ 0
+ 0
Use Magic Device CHA 6 = 0
+ 3
+ 3
◆ = Useable Untrained; * = armor check penalty applies
CONDITIONAL MODIFIERS:
[_] Automatic 20 on Knowledge (local) check about the Aspis Consortium (PFS #7-10).
+2 (or [_] one time +4) circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos (PFS #7-10).

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 6.08.00 on Sep 2, 2025
Player: Allard; Character Name: Frixor
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Cold Iron/Masterwork Dagger (Small)
(cold iron)
Equipped
1
0.5
304
 Silver/Masterwork Dagger (Small)
(silver)
Equipped
1
0.5
322
 Explorer's Outfit (Small)
Equipped
1
2
0
 +1 Leather Armor (Small)
Equipped
1
7.5
1160
 Cloak of Resistance +1
Equipped
1
1
1000
 Crowbar
(+2 circumstance bonus to Strength checks to force open a door or chest)
Equipped
1
5
2
 Bandolier (Small)
(Contains small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier.)
Equipped
1
0
0.5
 Dagger (Small)
Bandolier (Small)
6
0.5
2
 Backpack (Masterwork) (Small)
Equipped
1
1
50
 Alchemist's Fire
(splash weapon, Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.)
Backpack (Masterwork) (Small)
2
1
20
 Potion of Pass without Trace
(Leave no footprints or scent trail while moving for 1 hour)
Backpack (Masterwork) (Small)
1
0
50
 Potion of Cure Light Wounds
(Cures 1d8+1 points of damage)
Carried
3
0
50
 Chalk
Backpack (Masterwork) (Small)
2
0
0.01
 Bell
Backpack (Masterwork) (Small)
1
0
1
 Mirror
Backpack (Masterwork) (Small)
1
0.5
10
ITEM LOCATION QTY WT. COST
 Oil, 1 Pint Flask
(splash weapon, full-round action to prepare, 50% chance to ignite)
Backpack (Masterwork) (Small)
1
1
0.1
 Piton
Backpack (Masterwork) (Small)
1
0.5
0.1
 String (50 ft.)
Backpack (Masterwork) (Small)
1
0.5
0.01
 Vial
Backpack (Masterwork) (Small)
4
0
1
 Waterskin
Backpack (Masterwork) (Small)
1
0
1
 Journal
(a blank, lightweight book with an oilskin cover. It has 50 paper pages.)
Backpack (Masterwork) (Small)
1
1
10
 Hourglass, 1 minute
Backpack (Masterwork) (Small)
1
0.5
20
 Arrow (Small)
Backpack (Masterwork) (Small)
10
0.07
0.05
 Thieves' Tools (Masterwork)
Equipped
1
2
100
 Masterwork Shortbow (Small)
Carried
1
1
330
 Potion of Hide from Undead
(Target cannot be perceived by undead for 10 minutes)
Carried
1
0
50
 Oil of Bless Weapon
(This transmutation makes a weapon strike true against evil foes. Duration 1 minute.)
Carried
1
0
50
 Oil of Magic Weapon
(Gives a weapon a +1 enhancement bonus on attack and damage rolls for 1 minute.)
Carried
1
0
50
 Potion of Reduce Person
(Target's size category decreases to next smaller category for 1 minute)
Carried
1
0
50
 Everful Mug
(Three times per day, when you recite the command word, this mug fills with 12 ounces of water, cheap ale, or watery wine (your choice).)
Carried
1
1
200
TOTAL WEIGHT CARRIED/VALUE   32.23 lbs. 4261.73 gp
WEIGHT ALLOWANCE
Light 32 Medium 65 Heavy 97

MONEY
Gold Piece: 49
Unspent Funds = 832.0

Dagger (Small)
HAND TYPE SIZE CRITICAL REACH
Equipped
PS
S
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +8
+4
+8
+2
+4
+0
 Dam 1d3+5
1d3+2
1d3+5
1d3+5
1d3+5
1d3+2
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +8
+6
+4
+2
+0
 Dam 1d3+5 1d3+5 1d3+5 1d3+5 1d3+5
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Alchemist's Fire
HAND TYPE SIZE CRITICAL
Equipped
F
M
20/x2
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 splash weapon, Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.

Oil, 1 Pint Flask
HAND TYPE SIZE CRITICAL
Equipped
F
M
20/x2
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 splash weapon, full-round action to prepare, 50% chance to ignite

Masterwork Shortbow (Small)
HAND TYPE SIZE CRITICAL
Carried
P
S
20/x3
  Range 30 ft.'
60 ft.'
120 ft.'
180 ft.'
240 ft.'
 Bonus +9
+9
+7
+5
+3
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common, Draconic, Goblin
PROFICIENCIES
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club, Hand Crossbow, Heavy Crossbow, Light Crossbow, Dagger, Punching Dagger, Dart, Gauntlet, Spiked Gauntlet, Grapple, Javelin, Longspear, Heavy Mace, Light Mace, Mere Club, Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Splash Weapon, Stake, Short Sword, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow
Archetypes
Scout Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon.
Traits
Beast Bond (Handle Animal) [Paizo Publishing - Ultimate Campaign, p.59]
     You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you.
Reactionary [Paizo Inc. - Advanced Player's Guide, p.328]
     You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
SPECIAL ATTACKS
Fast Getaway (Ex) [Paizo Inc. - Advanced Player's Guide, p.130]
     After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action. She can move no more than her speed during this movement.
Sneak Attack (Ex) [Paizo Inc. - Core Rulebook, p.68]
     If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 2d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
SPECIAL QUALITIES
Danger Sense (Ex) [Paizo Inc. - Pathfinder Unchained]
     You gain a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, you gain a +1 bonus on Perception checks to avoid being surprised by a foe. This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (if you have trap sense from another class).
Evasion (Ex) [Paizo Inc. - Core Rulebook]
     You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Fast (Ex) [Paizo Inc. - Advanced Race Guide, p.115]
     Goblins have a base speed of 30 ft.
Finesse Training (Ex) [Paizo Inc. - Pathfinder Unchained, p.20]
     At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Skilled (Ex) [Paizo Inc. - Advanced Race Guide, p.18]
     Goblins gain a +4 racial bonus on Ride and Stealth checks.
Trapfinding (Ex) [Paizo Inc. - Pathfinder Unchained, p.20]
     You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Weapon Choice (Dagger) (Ex) [Paizo Inc. - Pathfinder Unchained]
     Dexterity to Damage with Dagger
FEATS
Quick Draw [Paizo Inc. - Core Rulebook, p.131]
    You can draw weapons faster than most.
    You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Roll With It [Paizo Publishing - Pathfinder Player Companion: Goblins of Golarion, p.25]
    You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.
    If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement. For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d4 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place. You are staggered for 1 round after you attempt to use this feat, whether or not you succeed.
Weapon Finesse [Paizo Inc. - Core Rulebook, p.136]
    You are trained in using your agility in melee combat, as opposed to brute strength.
    With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
PFS Boons
Inside Knowledge : As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization's activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium. — [Paizo Inc. - PFS Scenario #7-10 The Consortium Compact]
Lord Avid's Recommendation : Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos. — [Paizo Inc. - PFS Scenario #7-10 The Consortium Compact]
New Recruit (J. Dacilane) : Your team of Pathfinders sponsored J. to join the Pathfinder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list (Pathfinder RPG Occult Adventures 76) as a standard action. The spell's level can be up to one third of your character level (minimum 0). J.'s caster level is equal to your character level - 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet. — [Paizo Inc. - PFS Scenario #7-05 School of Spirits]
PFS Chronicles
PFS Scenario #7-05 School of Spirits (Subtier 1-2)
PFS Scenario #7-10 The Consortium Compact (Subtier 2)

Created using PCGen 6.08.00 on Sep 2, 2025
Player: Allard; Character Name: Frixor