| SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS
|
Fortitude
Constitution
|
+17 |
= |
+10 |
+ |
+2 |
+ |
+6
|
+ |
+0
|
+ |
-1
|
+ |
|
Reflex
Dexterity
|
+18 |
= |
+10 |
+ |
+3 |
+ |
+6
|
+ |
+0
|
+ |
-1
|
+ |
|
Will
Wisdom
|
+15 |
= |
+5 |
+ |
+3 |
+ |
+6
|
+ |
+0
|
+ |
+1
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+22/+17/+12/+7 |
= |
+16/+11/+6/+1
|
+ |
+5 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
RANGED ATTACK BONUS |
+20/+15/+10/+5 |
= |
+16/+11/+6/+1
|
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
CMB ATTACK BONUS |
+22 |
= |
+16
|
+ |
+5 |
+ |
+0
|
+ |
+0
|
+ |
+1
|
+ |
|
| CMB |
+22 |
+22 |
+22 |
+22 |
+22 |
+22 |
| CMD |
36 |
36
|
36 |
36 |
36 |
36 |
|
GRAPPLE |
TRIP |
DISARM |
SUNDER |
BULL RUSH |
OVERRUN |
| UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
REACH |
+22/+17/+12/+7
|
1d3+6
|
20/x2
|
5 ft.
|
Dagger (Silver/Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
PS
|
M
|
19-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+19/+14/+9/+4
|
+21/+16/+11/+6
|
+21
|
| Dam |
1d4+6
|
1d4+6
|
1d4+6
|
1d4+6
|
1d4+6
|
1d4+6
|
| Range |
10 ft.'
|
20 ft.'
|
30 ft.'
|
40 ft.'
|
50 ft.'
|
| Bonus |
+21/+16/+11/+6
|
+19/+14/+9/+4
|
+17/+12/+7/+2
|
+15/+10/+5/+0
|
+13/+8/+3/-2
|
| Dam |
1d4+6 |
1d4+6 |
1d4+6 |
1d4+6 |
1d4+6 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
10 hp/inch, hardness 8
|
Flame Tongue
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
S
|
M
|
17-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+19/+14/+9/+4
|
+21/+16/+11/+6
|
+19
|
| Dam |
1d8+7
|
1d8+7
|
1d8+9
|
1d8+7
|
1d8+7
|
1d8+7
|
| Special Properties |
Range touch attack ray inflicts 4d6 of fire damage on hit 1/day, +1d6 fire damage, on a critical hit deals +1d10 additional fire damage
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
*Celestial Armor
| TYPE | ARMOR BONUS | MAX DEX BONUS | Light
| +9
| +8
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | -2
| 15
| use Fly 1/day
|
| TYPE | ARMOR BONUS | MAX DEX BONUS |
|
|
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES |
|
|
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 6.01.01 on May 6, 2013 Player: Allard; Character Name: Durikken
| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Bag of Holding (Type II)
|
Carried
|
1
|
25
|
5000
|
Belt of Giant Strength +4
|
Equipped
|
1
|
1
|
16000
|
Boots of Striding And Springing
|
Equipped
|
1
|
1
|
5500
|
Celestial Armor
(use Fly 1/day)
|
Equipped
|
1
|
20
|
22400
|
Cloak of Resistance +5
|
Equipped
|
1
|
1
|
25000
|
Dagger (Silver/Masterwork)
(10 hp/inch, hardness 8)
|
Carried
|
1
|
1
|
322
|
Flame Tongue
(Range touch attack ray inflicts 4d6 of fire damage on hit 1/day, +1d6 fire damage, on a critical hit deals +1d10 additional fire damage)
|
Carried
|
1
|
4
|
20715
|
Handaxe
|
Carried
|
1
|
3
|
6
|
Handy Haversack
|
Equipped
|
1
|
5
|
2000
|
Headband of Inspired Wisdom +2
|
Equipped
|
1
|
1
|
4000
|
Longsword +1 (Adamantine/Holy)
(ignore hardness less than 20, good aligned, +2d6 damage against evil targets, 1 negative level bestowed to evil wielder)
|
Equipped
|
1
|
4
|
21015
|
Longsword +1 (Domineering)
(Wielder gets +2 morale bonus on saving throws against transmutation spells, takes -2 penalty on Diplomacy checks. Acts as a bane weapon (+2 to attack rolls and damage, +2d6 to damage) against transmuters and creatures with the shapechange subtype. Absorbs up to three harmful transmutation effects inflicted on the wielder per day.)
|
Carried
|
1
|
4
|
18315
|
|
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Mace (Light/Adamantine)
(ignore hardness less than 20)
|
Carried
|
1
|
4
|
3005
|
Potion of Cure Light Wounds
(Cures 1d8+1 points of damage)
☐
☐
|
Handy Haversack
|
2
|
0
|
50
|
Potion of Cure Moderate Wounds
(Cures 2d8+3 points of damage)
☐
☐
|
Handy Haversack
|
2
|
0
|
300
|
Potion of Cure Serious Wounds
(Cures 3d8+5 points of damage)
☐
☐
|
Carried
|
2
|
0
|
750
|
Potion of Heroism
(+2 morale bonus on attack rolls, saves, and skill checks for 50 minutes)
☐
☐
|
Handy Haversack
|
2
|
0
|
750
|
Potion of Invisibility
(Grants invisibility for 3 minutes or until you attack)
☐
☐
|
Handy Haversack
|
2
|
0
|
300
|
Potion of Lesser Restoration
(Dispels magical ability penalty or cures 1d4 points of ability damage to one ability score)
☐
|
Handy Haversack
|
1
|
0
|
300
|
Ring of Feather Falling
(Acts as Feather Fall spell, activated immediately if the wearer falls more than 5 feet)
|
Equipped
|
1
|
0
|
2200
|
Ring of Freedom of Movement
(This gold ring allows the wearer to act as if continually under the effect of a Freedom of Movement spell.)
|
Equipped
|
1
|
0
|
40000
|
Shield +3 (Light/Steel)
|
Equipped
|
1
|
6
|
9159
|
Shortbow +1 (Composite/Strength Rating+5)
(Strength bonus to damage)
|
Carried
|
1
|
2
|
2750
|
Sihedron Medallion
|
Equipped
|
1
|
0
|
3500
|
| TOTAL WEIGHT CARRIED/VALUE |
82 lbs. |
205487 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
133 |
Medium |
266 |
Heavy |
400 |
Handaxe
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
S
|
M
|
20/x3
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+22/+17/+12/+7
|
+22/+17/+12/+7
|
+22/+17/+12/+7
|
+18/+13/+8/+3
|
+20/+15/+10/+5
|
+20
|
| Dam |
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
| Special Properties |
|
*Longsword +1 (Adamantine/Holy)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Primary
|
S
|
M
|
17-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+19/+14/+9/+4
|
+21/+16/+11/+6
|
+19
|
| Dam |
1d8+7
|
1d8+7
|
1d8+9
|
1d8+7
|
1d8+7
|
1d8+7
|
| Special Properties |
ignore hardness less than 20, good aligned, +2d6 damage against evil targets, 1 negative level bestowed to evil wielder
|
Longsword +1 (Domineering)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
S
|
M
|
17-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+19/+14/+9/+4
|
+21/+16/+11/+6
|
+19
|
| Dam |
1d8+7
|
1d8+7
|
1d8+9
|
1d8+7
|
1d8+7
|
1d8+7
|
| Special Properties |
Wielder gets +2 morale bonus on saving throws against transmutation spells, takes -2 penalty on Diplomacy checks. Acts as a bane weapon (+2 to attack rolls and damage, +2d6 to damage) against transmuters and creatures with the shapechange subtype. Absorbs up to three harmful transmutation effects inflicted on the wielder per day.
|
Mace (Light/Adamantine)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
B
|
M
|
20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+23/+18/+13/+8
|
+19/+14/+9/+4
|
+21/+16/+11/+6
|
+21
|
| Dam |
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
1d6+6
|
| Special Properties |
ignore hardness less than 20
|
Shortbow +1 (Composite/Strength Rating+5)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
M
|
20/x3
|
| Range |
30 ft.'
|
70 ft.'
|
140 ft.'
|
210 ft.'
|
280 ft.'
|
| Bonus |
+21/+16/+11/+6
|
+21/+16/+11/+6
|
+19/+14/+9/+4
|
+17/+12/+7/+2
|
+15/+10/+5/+0
|
| Dam |
1d6+7 |
1d6+7 |
1d6+7 |
1d6+7 |
1d6+7 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
Strength bonus to damage
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
| LANGUAGES |
Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Thassilonian, Varisian
|
| PROFICIENCIES |
Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dogslicer, Earth Breaker, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Horsechopper, Javelin, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Mace (Heavy), Mace (Light), Morningstar, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword Cane, Trident, Unarmed Strike, War Razor, Waraxe (Dwarven), Warhammer
|
| SPECIAL ATTACKS |
| Favored Enemy (Humanoid (Giant))
(Ex)
|
[Paizo Publishing - Core Rulebook, p.64] |
|
You gain a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against giants. Likewise, you get a +4 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. |
| Favored Enemy (Humanoid (Goblinoid))
(Ex)
|
[Paizo Publishing - Core Rulebook, p.64] |
|
You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. |
| Favored Enemy (Humanoid (Human))
(Ex)
|
[Paizo Publishing - Core Rulebook, p.64] |
|
You gain a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +4 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. |
| Favored Enemy (Undead)
(Ex)
|
[Paizo Publishing - Core Rulebook, p.64] |
|
You gain a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +4 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. |
| SPECIAL QUALITIES |
| Bonus Feat
|
[Paizo Publishing - Core Rulebook, p.27] |
|
Humans select one extra feat at 1st level. |
| Camouflage
(Ex)
|
[Paizo Publishing - Core Rulebook, p.67] |
|
You can use the Stealth skill to hide in any of your favored terrains, even if the terrain doesn't grant cover or concealment. |
| Favored Terrain (Mountain)
(Ex)
|
[Paizo Publishing - Core Rulebook, p.65] |
|
You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in mountain terrain (including hills). Likewise, you get a +2 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked. |
| Favored Terrain (Underground)
(Ex)
|
[Paizo Publishing - Core Rulebook, p.65] |
|
You gain a +4 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in underground terrain (caves and dungeons). Likewise, you get a +4 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked. |
| Favored Terrain (Urban)
(Ex)
|
[Paizo Publishing - Core Rulebook, p.65] |
|
You gain a +4 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in urban terrain (buildings, streets, and sewers). Likewise, you get a +4 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked. |
| Hunting Companions
(Ex)
|
[Paizo Publishing - Core Rulebook, p.66] |
|
You form a powerful band with your companions. You may spend a move action to grant half your favored enemy bonus against a single target to all allies within 30 feet who can see or hear you for 3 rounds. This bonus does not stack with any favored enemy bonuses possessed by your allies; they use whichever bonus is higher. |
| Improved Evasion
(Ex)
|
[Paizo Publishing - Core Rulebook] |
|
You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion. |
| Mark of Wrath
(Su)
|
[Paizo Publishing - Rise of the Runelords - Chapter 5: Sins of the Saviors] |
|
You have slain the latest Highlord of Wrath. This makes you the new Highlord and you now wear the mark of wrath - a faintly glowing tattoo-like rune on your forehead that moves through the generations from one ruler to the next. The mark of wrath provides you with a +1 insight bonus to AC and on attack and damage rolls. Once per day as a swift action, you can call upon the mark to protect you with a fire shield (CL 15th). If you are slain in combat, the mark of wrath transfers to the brow of your defeater. It can only be transferred again on that character's death at the hands of another, but can be removed with a successful break enchantment against CL 20th. Once removed in this manner, it vanishes forever. |
| Quarry
(Ex)
|
[Paizo Publishing - Core Rulebook, p.67] |
|
You can, as a standard action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can take 10 on Survival skill checks while moving at normal speed, without penalty. In addition, you receive a +2 insight bonus on attack rolls made against your quarry and all critical threats are automatically confirmed. You can have no more than one quarry at a time and the creature's type must correspond to one of your favored enemy types. You can end this effect at any time as a free action, but you cannot select a new quarry for 24 hours. If your quarry is killed, you can select a new quarry after waiting 1 hour. |
| Skilled
|
[Paizo Publishing - Core Rulebook, p.27] |
|
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
| Swift Tracker
(Ex)
|
[Paizo Publishing - Core Rulebook, p.67] |
|
You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. You take only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. |
| Track
(Ex)
|
[Paizo Publishing - Core Rulebook, p.64] |
|
You gain +8 to Survival checks made to follow or identify tracks. |
| Wild Empathy
(Ex)
|
[Paizo Publishing - Core Rulebook, p.50/64] |
|
You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+15 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. |
| Woodland Stride
(Ex)
|
[Paizo Publishing - Core Rulebook] |
|
You may move through any sort of magical undergrowth (such as natural thorns, briars, overgrown areas, and similar terrains) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency, Light |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
| Armor Proficiency, Medium |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
| Cleave |
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn. |
| Dodge |
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. |
| Double Slice |
Add your Strength bonus to damage rolls made with your off-hand weapon. |
| Endurance |
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued. |
| Improved Critical (Longsword) |
When using the weapon you selected, your threat range is doubled. |
| Improved Initiative |
You get a +4 bonus on initiative checks. |
| Improved Shield Bash |
When you perform a shield bash, you may still apply the shield's shield bonus to your AC. |
| Iron Will |
You get a +2 bonus on all Will saving throws. |
| Martial Weapon Proficiency |
You make attack rolls with all your martial weapons normally (without the non-proficient penalty). |
| Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses. |
| Power Attack |
You can choose to take a -5 penalty on all melee attack rolls and combat maneuver checks to gain a +10 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. |
| Shield Master |
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus. |
| Shield Proficiency |
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. |
| Shield Slam |
Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Chapter 8). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn. |
| Simple Weapon Proficiency |
You make attack rolls with simple weapons without penalty. |
| Skill Focus (Stealth) |
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. |
| Two-Weapon Fighting |
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8. |
|
Created using PCGen 6.01.01 on May 6, 2013 Player: Allard; Character Name: Durikken
| Magic Item Spell-like Abilities |
Feather Fall
|
DC: 10
|
Save: Will negates (harmless) or Will negates (object);
|
Time: 1 immediate action,
at will
|
Duration: Until landing or 1 rounds
|
Rng: Close (25 ft.)
|
Comp: V
|
SR: Yes (object)
|
School: Transmutation, AirSchool
|
Effect: The affected creatures or objects fall slowly.
|
Source: p.281
|
Target Area: 1 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart
|
Caster Level: 1
|
Fire Shield
|
DC:
|
Save:
|
Time: 1 standard action,
1/Day
|
Duration: 15 rounds [D]
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Evocation, FireSchool
|
Effect: This spell wreathes you in flame and causes damage to each creature that attacks you in melee protecting you from either cold-based or fire-based attacks.
|
Source: p.282
|
Target Area: You
|
Caster Level: 15
|
Fly
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action,
1/Day
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, F
|
SR: Yes (harmless)
|
School: Transmutation, AirSchool
|
Effect: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
|
Source: p.284
|
Target Area: Creature touched
|
Caster Level: 5
|
Freedom of Movement
|
DC: 10
|
Save: Will negates (harmless)
|
Time: 1 standard action,
at will
|
Duration: 70 minutes
|
Rng: Personal or touch
|
Comp: V, S, M, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
Effect: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
|
Source: p.287
|
Target Area: You or creature touched
|
Caster Level: 7
|
|
Created using PCGen 6.01.01 on May 6, 2013 Player: Allard; Character Name: Durikken
| Ranger
Spells
|
| LEVEL |
0 |
1 |
2 |
3 |
4 |
| KNOWN |
0 |
0 |
0 |
0 |
0 |
| PER DAY |
0 |
4 |
4 |
3 |
1 |
| LEVEL 1 |
Alarm
|
|
Save: None
|
Time: 1 standard action
|
Duration: 26 hours [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, F/DF
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: Alarm creates a subtle ward on an area you select.
|
Source: p.240
|
Target Area: 20-ft.-radius emanation centered on a point in space
|
Caster Level: 13
|
Animal Messenger
|
|
Save: None; see text
|
Time: 1 minute
|
Duration: 1 day/level
|
Rng: Close (55 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You compel a Tiny animal to go to a spot you designate.
|
Source: p.241
|
Target Area: One Tiny animal
|
Caster Level: 13
|
Ant Haul
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 26 hours
|
Rng: Touch
|
Comp: V, S, M/DF (a small pulley)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Triples carrying capacity of a creature.
|
Source: p.202
|
Target Area: creature touched
|
Caster Level: 13
|
Aspect of the Falcon
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Gives bonuses on Perception checks and ranged attacks.
|
Source: p.203
|
Target Area: You
|
Caster Level: 13
|
Call Animal
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: see description
|
Comp: V, S, DF
|
SR: None
|
School: Enchantment
|
☐☐☐ |
Effect: Makes an animal come to you.
|
Source: p.209
|
Target Area: one animal whose CR is equal or less than 13
|
Caster Level: 13
|
Calm Animals
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell soothes and quiets animals, rendering them docile and harmless.
|
Source: p.252
|
Target Area: Animals within 30 ft. of each other
|
Caster Level: 13
|
Charm Animal
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like charm person, except that it affects a creature of the animal type.
|
Source: p.254
|
Target Area: One animal
|
Caster Level: 13
|
Cloak of Shade
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S, M (a leaf from a shade tree)
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Reduces effects of sun exposure and heat.
|
Source: p.211
|
Target Area: one creature per level
|
Caster Level: 13
|
Dancing Lantern
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S, F (a lantern)
|
SR: No
|
School: Transmutation, FireSchool
|
☐☐☐ |
Effect: Animates a lantern that follows you.
|
Source: p.214
|
Target Area: Animates one lantern
|
Caster Level: 13
|
Delay Poison
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: The subject becomes temporarily immune to poison.
|
Source: p.265
|
Target Area: Creature touched
|
Caster Level: 13
|
Detect Aberration
|
|
Save: None
|
Time: 1 standard action
|
Duration: concentration, up to 130 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Reveals presence of aberrations.
|
Source: p.215
|
Target Area: cone-shaped emanation
|
Caster Level: 13
|
Detect Animals or Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 130 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.
|
Source: p.266
|
Target Area: Cone-shaped emanation
|
Caster Level: 13
|
Detect Poison
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
|
Source: p.268
|
Target Area: Or Area one creature, one object, or a 5-ft. cube
|
Caster Level: 13
|
Detect Snares and Pits
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 130 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials.
|
Source: p.268
|
Target Area: Cone-shaped emanation
|
Caster Level: 13
|
Dream Feast
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Target gets sated during sleep.
|
Source: p.72
|
Target Area: Creature touched
|
Caster Level: 13
|
Endure Elements
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
|
Source: p.277
|
Target Area: Creature touched
|
Caster Level: 13
|
Entangle
|
DC: 14
|
Save: Reflex partial; see text
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area.
|
Source: p.278
|
Target Area: Plants in a 40-ft.-radius spread
|
Caster Level: 13
|
Feather Step
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Ignore movement penalty in difficult terrain.
|
Source: p.221
|
Target Area: one creature
|
Caster Level: 13
|
Glide
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: until landing or 13 minutes [D]
|
Rng: Personal
|
Comp: V, S, M/DF (a leaf )
|
SR:
|
School: Transmutation, AirSchool
|
☐☐☐ |
Effect: You take no falling damage, move 60 ft./round while falling.
|
Source: p.225
|
Target Area: You
|
Caster Level: 13
|
Gravity Bow
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Arrows do damage as though one size category bigger.
|
Source: p.226
|
Target Area: You
|
Caster Level: 13
|
Hide from Animals
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Touch
|
Comp: S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: Animals cannot sense the warded creatures.
|
Source: p.296
|
Target Area: 13 creatures touched
|
Caster Level: 13
|
Hunter's Howl
|
|
Save: Will negates Spell Resistance none
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: 20 ft.
|
Comp: V, S
|
SR:
|
School: Necromancy
|
☐☐☐ |
Effect: Treat enemies as favored for 13 rounds.
|
Source: p.228
|
Target Area: 20-ft.-radius burst
|
Caster Level: 13
|
Jump
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.
|
Source: p.303
|
Target Area: Creature touched
|
Caster Level: 13
|
Keen Senses
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Touch
|
Comp: V, M/DF (a hawk's feather)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gains +2 Perception, low-light vision.
|
Source: p.230
|
Target Area: creature touched
|
Caster Level: 13
|
Lead Blades
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Melee weapons damage as if one size bigger.
|
Source: p.230
|
Target Area: touch
|
Caster Level: 13
|
Longstrider
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell gives you a +10 foot enhancement bonus to your base speed.
|
Source: p.305
|
Target Area: You
|
Caster Level: 13
|
Magic Fang
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.
|
Source: p.308
|
Target Area: Living creature touched
|
Caster Level: 13
|
Negate Aroma
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF (a pinch of alum)
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Subject cannot be tracked by scent.
|
Source: p.234
|
Target Area: 13 creatures or objects touched
|
Caster Level: 13
|
Pass without Trace
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject or subjects of this spell do not leave footprints or a scent trail while moving.
|
Source: p.318
|
Target Area: 13 creatures touched
|
Caster Level: 13
|
Read Magic
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
|
Source: p.330
|
Target Area: You
|
Caster Level: 13
|
Residual Tracking
|
|
Save: None
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (a bit of plaster)
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Tell creature's appearance by footprint.
|
Source: p.238
|
Target Area: footprint touched
|
Caster Level: 13
|
Resist Energy
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
|
☐☐☐ |
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
|
Source: p.334
|
Target Area: Creature touched
|
Caster Level: 13
|
Speak with Animals
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
|
Source: p.346
|
Target Area: You
|
Caster Level: 13
|
Summon Nature's Ally I
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant].
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Tireless Pursuit
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Personal
|
Comp: V, S, M (a hard biscuit)
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Ignore fatigue while hustling.
|
Source: p.249
|
Target Area: You
|
Caster Level: 13
|
| LEVEL 2 |
Accelerate Poison
|
DC: 15
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (a thorn)
|
SR: Yes
|
School: Transmutation, WaterSchool
|
☐☐☐ |
Effect: Hastens targeted poison's onset
|
Source: p.201
|
Target Area: creature touched
|
Caster Level: 13
|
Allfood
|
DC: 15
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (a pinch of salt and pepper)
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect:
|
Source: p.201
|
Target Area: object touched, weighing up to 65 lbs.
|
Caster Level: 13
|
Arrow Eruption
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Long (920 ft.)
|
Comp: V, S, M (arrow or crossbow bolt)
|
SR: Yes
|
School: Conjuration
|
☐☐☐ |
Effect: Creates duplicates of killing arrow.
|
Source: p.202
|
Target Area: 30-ft.-radius burst
|
Caster Level: 13
|
Aspect of the Bear
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: +2 AC and combat maneuver rolls.
|
Source: p.203
|
Target Area: You
|
Caster Level: 13
|
Barkskin
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Barkskin toughens a creature's skin granting a +5 enhancement bonus to the creature's existing natural armor bonus.
|
Source: p.246
|
Target Area: Living creature touched
|
Caster Level: 13
|
Bear's Endurance
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
|
Source: p.246
|
Target Area: Creature touched
|
Caster Level: 13
|
Bloodhound
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Personal
|
Comp: V, S, M (a drop of blood and a pinch of cinnamon)
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Gives caster the scent special ability.
|
Source: p.206
|
Target Area: You
|
Caster Level: 13
|
Campfire Wall
|
|
Save: None
|
Time: 1 standard action
|
Duration: 26 hours; see below [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF (ash made from burnt thorns)
|
SR: Yes
|
School: Evocation, FireSchool
|
☐☐☐ |
Effect: Creates a shelter around a campfire.
|
Source: p.210
|
Target Area: 20-ft.-radius sphere centered on fire source
|
Caster Level: 13
|
Cat's Grace
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity.
|
Source: p.252
|
Target Area: Creature touched
|
Caster Level: 13
|
Chameleon Stride
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Illusion
|
☐☐☐ |
Effect: Gives a +4 bonus on Stealth checks and concealment.
|
Source: p.210
|
Target Area: You
|
Caster Level: 13
|
Create Treasure Map
|
|
Save: None
|
Time: 1 hour
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (powdered metal and rare inks worth 100 gp)
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Creates treasure map out of a creature's corpse.
|
Source: p.214
|
Target Area: one dead creature
|
Caster Level: 13
|
Cure Light Wounds
|
DC: 15
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Eagle Eye
|
|
Save: None
|
Time: 1 minute
|
Duration: 13 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Creates a magical sensor high above you.
|
Source: p.217
|
Target Area: magical sensor
|
Caster Level: 13
|
Guiding Star
|
DC:
|
Save:
|
Time: 1 minute
|
Duration: 13 days [D]
|
Rng: Personal
|
Comp: V, S, M (a spool of thread or string)
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: Know approximate distance from where you cast this spell.
|
Source: p.226
|
Target Area: You
|
Caster Level: 13
|
Hide Campsite
|
DC: 15
|
Save: Will disbelief (if interacted with)
|
Time: 10 minutes
|
Duration: 26 hours [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, M (a sprig of mistletoe, and a vial of quicksilver)
|
SR: No
|
School: Illusion
|
☐☐☐ |
Effect: Hides all traces of your campsite.
|
Source: p.227
|
Target Area: one 20-ft. cube
|
Caster Level: 13
|
Hold Animal
|
DC: 15
|
Save: Will negates; see text
|
Time:
|
Duration: 13 rounds [D]; see text
|
Rng:
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like hold person, except that it affects an animal instead of a humanoid.
|
Source: p.296
|
Target Area: One animal
|
Caster Level: 13
|
Hunter's Eye
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: +20 on Perception checks to locate a target.
|
Source: p.228
|
Target Area: one creature
|
Caster Level: 13
|
Lockjaw
|
DC: 15
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Touch
|
Comp: V, S, M (sticky tree gum)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Gives creature grab ability with a natural attack.
|
Source: p.232
|
Target Area: creature touched
|
Caster Level: 13
|
Owl's Wisdom
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
|
Source: p.318
|
Target Area: Creature touched
|
Caster Level: 13
|
Perceive Cues
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal
|
Comp: V, S, M (a drop of water)
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: +5 Perception and Sense Motive 10 min./level.
|
Source: p.235
|
Target Area: You
|
Caster Level: 13
|
Protection from Energy
|
DC: 15
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
|
☐☐☐ |
Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
|
Source: p.327
|
Target Area: Creature touched
|
Caster Level: 13
|
Protective Spirit
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Conjuration
|
☐☐☐ |
Effect: Protects from attacks of opportunity.
|
Source: p.237
|
Target Area: You
|
Caster Level: 13
|
Slipstream
|
DC: 15
|
Save: Reflex negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Touch
|
Comp: V, S, M/DF (a few drops of oil and water)
|
SR: No
|
School: Conjuration, WaterSchool
|
☐☐☐ |
Effect: Wave boosts creature's speed.
|
Source: p.244
|
Target Area: creature touched
|
Caster Level: 13
|
Snare
|
|
Save: None
|
Time: 3 rounds
|
Duration: Until triggered or broken
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell enables you to make a snare that functions as a magic trap.
|
Source: p.344
|
Target Area: Touched nonmagical circle of vine, rope, or thong with a 28ft. diameter
|
Caster Level: 13
|
Speak with Plants
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them.
|
Source: p.346
|
Target Area: You
|
Caster Level: 13
|
Spike Growth
|
DC: 15
|
Save: Reflex partial
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.
|
Source: p.347
|
Target Area: 13 20-ft. squares
|
Caster Level: 13
|
Stone Call
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration, EarthSchool
|
☐☐☐ |
Effect: 2d6 damage to all creatures in area.
|
Source: p.247
|
Target Area: cylinder 40
|
Caster Level: 13
|
Summon Nature's Ally II
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Versatile Weapon
|
DC: 15
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, M (iron filings)
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Weapon bypasses some DR.
|
Source: p.254
|
Target Area: one weapon or 50 projectiles, all of which must be together at the time of casting
|
Caster Level: 13
|
Wind Wall
|
|
Save: None; see text
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation, AirSchool
|
☐☐☐ |
Effect: An invisible vertical curtain of wind appears.
|
Source: p.370
|
Target Area: Wall up to 130 ft. long and 65 ft. high [S]
|
Caster Level: 13
|
| LEVEL 3 |
Aspect of the Stag
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: +2 AC against attacks of opportunity and increases speed.
|
Source: p.203
|
Target Area: You
|
Caster Level: 13
|
Bloody Claws
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Necromancy
|
☐☐☐ |
Effect: Gives creature the ability to deal bleed damage with natural attacks.
|
Source: p.206
|
Target Area: living creature touched
|
Caster Level: 13
|
Cloak of Winds
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration, AirSchool
|
☐☐☐ |
Effect: Creates screen of strong wind around you.
|
Source: p.211
|
Target Area: one living creature
|
Caster Level: 13
|
Command Plants
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 days
|
Rng: Close (55 ft.)
|
Comp: V
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: This spell allows you some degree of control over one or more plant creatures.
|
Source: p.257
|
Target Area: Up to 26 HD of plant creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Cure Moderate Wounds
|
DC: 16
|
Save: Will half (harmless) or Will half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless) or yes; see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Darkvision
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gains the ability to see 60 feet even in total darkness.
|
Source: p.264
|
Target Area: Creature touched
|
Caster Level: 13
|
Diminish Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: See text
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell has two versions: Prune Growth and Stunt Growth.
|
Source: p.270
|
Target Area: Or Area see text
|
Caster Level: 13
|
Feather Step, Mass
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: As feather step, except this spell affects multiple creatures.
|
Source: p.221
|
Target Area: 13 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Instant Enemy
|
|
Save: None
|
Time: 1 swift action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: No
|
School: Enchantment
|
☐☐☐ |
Effect: Target is treated as a favored enemy type of your choice.
|
Source: p.229
|
Target Area: one creature that is not your favored enemy.
|
Caster Level: 13
|
Life Bubble
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 26 hours; see text
|
Rng: Touch
|
Comp: V, S, M/DF (a bit of eggshell)
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Protects creatures from sustained environmental effects.
|
Source: p.230
|
Target Area: up to 13 creatures touched
|
Caster Level: 13
|
Magic Fang (Greater)
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +3.
|
Source: p.309
|
Target Area: One living creature
|
Caster Level: 13
|
Neutralize Poison
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous or 130 minutes; see text
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless, object)
|
School: Conjuration
|
☐☐☐ |
Effect: You detoxify any sort of venom in the creature or object touched.
|
Source: p.316
|
Target Area: Creature or object of up to 13 cu. ft. touched
|
Caster Level: 13
|
Nondetection
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless, object)
|
School: Abjuration
|
☐☐☐ |
Effect: The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells.
|
Source: p.317
|
Target Area: Creature or object touched
|
Caster Level: 13
|
Plant Growth
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: See text
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Plant growth has different effects depending on the version chosen.
|
Source: p.322
|
Target Area: Or Area see text
|
Caster Level: 13
|
Reduce Animal
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like reduce person, except that it affects a single willing animal.
|
Source: p.330
|
Target Area: One willing animal of Small, Medium, Large, or Huge size
|
Caster Level: 13
|
Remove Disease
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove disease can cure all diseases from which the subject is suffering.
|
Source: p.332
|
Target Area: Creature touched
|
Caster Level: 13
|
Repel Vermin
|
|
Save: None or Will negates; see text
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: 10 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: An invisible barrier holds back vermin.
|
Source: p.333
|
Target Area: 10-ft.-radius emanation centered on you
|
Caster Level: 13
|
Strong Jaw
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S
|
SR: yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Natural attacks damage as two sizes bigger.
|
Source: p.247
|
Target Area: creature touched
|
Caster Level: 13
|
Summon Nature's Ally III
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Tireless Pursuers
|
DC: 16
|
Save: Fortitude negates (harmless)
|
Time:
|
Duration:
|
Rng: Touch
|
Comp: V, S, M (a hard biscuit broken into pieces)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions as tireless pursuit, except as noted above.
|
Source: p.249
|
Target Area: You plus 4 touched creatures
|
Caster Level: 13
|
Tree Shape
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
|
Source: p.362
|
Target Area: You
|
Caster Level: 13
|
Venomous Bolt
|
DC: 16
|
Save: Fortitude negates; see text
|
Time: 1 swift action
|
Duration: Instantaneous
|
Rng: 0 ft.
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Arrow or bolt poisons target.
|
Source: p.254
|
Target Area: one arrow or bolt
|
Caster Level: 13
|
Water Walk
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creatures can tread on any liquid as if it were firm ground.
|
Source: p.368
|
Target Area: 13 touched creatures
|
Caster Level: 13
|
| LEVEL 4 |
Animal Growth
|
DC: 17
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The target animal grows to twice its normal size and eight times its normal weight.
|
Source: p.240
|
Target Area: One animal [Gargantuan or smaller]
|
Caster Level: 13
|
Aspect of the Wolf
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: +4 Str and Dex, +2 bonus on trip attacks.
|
Source: p.204
|
Target Area: You
|
Caster Level: 13
|
Blessing of the Salamander
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gets fast healing 2, fire resistance 10, and +2 to its CMD.
|
Source: p.206
|
Target Area: creature touched
|
Caster Level: 13
|
Bow Spirit
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Conjuration
|
☐☐☐ |
Effect: Summons an invisible spirit that fires your arrows for you as a swift action.
|
Source: p.207
|
Target Area: You
|
Caster Level: 13
|
Commune with Nature
|
DC:
|
Save:
|
Time: 10 minutes
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You become one with nature, attaining knowledge of the surrounding territory.
|
Source: p.258
|
Target Area: You
|
Caster Level: 13
|
Cure Serious Wounds
|
DC: 17
|
Save: Will half (harmless) or Will half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (harmless) or yes; see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 3d8+13 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Freedom of Movement
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal or touch
|
Comp: V, S, M, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
|
Source: p.287
|
Target Area: You or creature touched
|
Caster Level: 13
|
Grove of Respite
|
|
Save: None
|
Time: 10 minutes
|
Duration: 26 hours [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF (a leaf or blade of grass and a drop of water)
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Creates trees and a small spring.
|
Source: p.226
|
Target Area: 20-ft.-radius grove
|
Caster Level: 13
|
Summon Nature's Ally IV
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Tree Stride
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours or until expended; see text
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Conjuration
|
☐☐☐ |
Effect: When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant.
|
Source: p.362
|
Target Area: You
|
Caster Level: 13
|
| * = Domain/Specialty Spell |
| Magic Item Spells |
| At Will |
Feather Fall (DC:10) |
|
☐
|
Fire Shield (DC:) |
|
☐
|
Fly (DC:14) |
| At Will |
Freedom of Movement (DC:10) |
|
|
Created using PCGen 6.01.01 on May 6, 2013 Player: Allard; Character Name: Durikken
| Magic Item |
| Ranger |
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| * = Domain/Specialty Spell |
From Varisia.
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