Created using PCGen 6.06.00 RC1 on Sep 17, 2016
Saenvan Allard Lawful Evil Asmodeus 0 Click for Bio
Character Name PLAYER ALIGNMENT DEITY POINTS
Cleric16 (Missionary) 890000 Human Medium / 5 ft. 5' 9" 175 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
16 1300000 19 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1 13 +1
DEX
Dexterity
14 +2 14 +2
CON
Constitution
12 +1 12 +1
INT
Intelligence
14 +2 16 +3
WIS
Wisdom
22 +6 26 +8
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
127




  
Walk 20 ft.
AC
Armour Class
28 : 13 : 27 = 10 + 9 + 4 + 1 + 0 + 2 + 0 + 2 + 0
TOTAL TOUCH FLAT BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
DODGE
BONUS
DEFLECTION
BONUS
MISC
BONUS
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+12/+7/+2


30 -6 +1 0  
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY
Fortitude
Constitution
+16 = +10 + +1 + +5
+ +0
+ +0
+
Reflex
Dexterity
+12 = +5 + +2 + +5
+ +0
+ +0
+
Will
Wisdom
+25 = +10 + +8 + +5
+ +0
+ +2
+
CONDITIONAL MODIFIERS:
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+13/+8/+3 = +12/+7/+2
+ +1 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+14/+9/+4 = +12/+7/+2
+ +2 + +0
+ 0
+ +0
+
CMB
ATTACK BONUS
+13 = +12
+ +1 + +0
+ +0
+ +11
+
CMB +13 +13 +13 +13 +13 +13
CMD 27 27 27 27 27 27
GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN

CONDITIONAL MODIFIERS:
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+13/+8/+3
1d3+1
20/x2
5 ft.

*Mace +1 (Heavy/Unholy)
HAND TYPE SIZE CRITICAL REACH
Primary
B
M
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +14/+9/+4
+10/+5/+0
+14/+9/+4
+8/+3/-2
+10/+5/+0
+4
 Dam 1d8+2
1d8+1
1d8+2
1d8+2
1d8+2
1d8+1
 Special Properties  evil aligned, +2d6 damage against good targets, 1 negative level bestowed to good wielder

*Gauntlet (Spiked)
HAND TYPE SIZE CRITICAL REACH
Equipped
P
M
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +13/+8/+3
+9/+4/-1
+13/+8/+3
+7/+2/-3
+9/+4/-1
+5
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4

*Shield +2 (Heavy/Steel)
TOTAL ATTACK BONUS DAMAGE CRITICAL
-1
1d4
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Off-hand
0 ft.

M
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Celestial Armor
TYPEARMOR BONUSMAX DEX BONUS
Light
+9
+8
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
15
use Fly 1/day
SKILLS MAX
RANKS
16/16
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Acrobatics DEX -4 = 2
+ 0
+ -6
  Acrobatics (Jump) DEX -8 = 2
+ 0
+ -10
  Appraise INT 7 = 3
+ 1
+ 3
  Bluff CHA 18 = 0
+ 7
+ 11
  Climb STR -5 = 1
+ 0
+ -6
  Craft (Untrained) INT 3 = 3
+ 0
+ 0
  Diplomacy CHA 25 = 0
+ 14
+ 11
  Disguise CHA 10 = 0
+ 7
+ 3
  Escape Artist DEX -4 = 2
+ 0
+ -6
  Fly DEX -4 = 2
+ 0
+ -6
  Heal WIS 8 = 8
+ 0
+ 0
  Intimidate CHA 8 = 0
+ 0
+ 8
  Knowledge (Nobility) INT 10 = 3
+ 4
+ 3
  Knowledge (Planes) INT 22 = 3
+ 16
+ 3
  Knowledge (Religion) INT 21 = 3
+ 13
+ 5
  Linguistics(Aboleth, Abyssal, Auran, Daemon, Draconic, Goblin, Ignan, Orc, Read Lips, Undercommon) INT 16 = 3
+ 10
+ 3
  Linguistics (Forgery) INT 43 = 3
+ 10
+ 30
  Perception WIS 25 = 8
+ 13
+ 4
  Perform (Oratory) CHA 7 = 0
+ 4
+ 3
  Perform (Untrained) CHA 0 = 0
+ 0
+ 0
  Profession (Barrister) WIS 12 = 8
+ 1
+ 3
  Ride DEX -4 = 2
+ 0
+ -6
  Sense Motive WIS 30 = 8
+ 15
+ 7
  Spellcraft INT 21 = 3
+ 15
+ 3
  Stealth DEX 3 = 2
+ 4
+ -3
  Survival WIS 8 = 8
+ 0
+ 0
  Swim STR -4 = 1
+ 1
+ -6
  Use Magic Device CHA 21 = 0
+ 16
+ 5
◆ = Useable Untrained
CONDITIONAL MODIFIERS:

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 6.06.00 RC1 on Sep 17, 2016
Player: Allard; Character Name: Saenvan
EQUIPMENT
ITEM LOCATION QTY WT. COST
 Circlet of Disguise (Wis)
Equipped
1
0.02
6700
 Headband of Mental Prowess (INT/WIS) +2
Equipped
1
1
10000
 Amulet of Natural Armor +2
Equipped
1
0.02
8000
 Mace +1 (Heavy/Unholy)
(evil aligned, +2d6 damage against good targets, 1 negative level bestowed to good wielder)
Equipped
1
8
18312
 Gauntlet (Spiked)
Equipped
1
0
5
 Shield +2 (Heavy/Steel)
Equipped
1
15
4170
 Gloves of the Stage Magician
((Gloves ( Skill Bonus (Competence) (Use Magic Device +5))), Competence bonus to selected skill of Use Magic Device|+5)
Equipped
1
0
2500
 Ring of Feather Falling
(Acts as Feather Fall spell, activated immediately if the wearer falls more than 5 feet)
Equipped
1
0
2200
 Ring of Protection +2
Equipped
1
0
8000
 Angelskin Shirt
Equipped
1
0
1000
 Celestial Armor
(use Fly 1/day)
Equipped
1
20
22400
 Cloak of Resistance +5
Equipped
1
1
25000
 Rod (Extend/Lesser)
Equipped
1
5
3000
 Scroll (Animate Dead)
Equipped
2
0.01
375
 Scroll (Cause Fear)
Equipped
2
0.01
25
 Scroll (Comprehend Languages)
Equipped
1
0.01
25
 Scroll (Death Ward)
Equipped
2
0.01
700
 Scroll (Dimensional Anchor)
Equipped
2
0.01
700
 Scroll (Dismissal)
Equipped
2
0.01
700
 Scroll (Dispel Magic)
Equipped
2
0.01
375
 Scroll (Enthrall)
Equipped
1
0.01
150
 Scroll (Ghostbane Dirge/Cleric/5th/Divine/Minor)
Equipped
2
0
250
 Scroll (Invisibility)
Equipped
1
0.01
150
 Scroll (Magic Missile)
Equipped
1
0.01
25
ITEM LOCATION QTY WT. COST
 Scroll (Remove Blindness/Deafness)
Equipped
1
0.01
375
 Scroll (Remove Curse)
Equipped
2
0.01
375
 Scroll (Remove Disease)
Equipped
1
0.01
375
 Scroll (Resist Energy)
Equipped
2
0.01
150
 Scroll (Restoration (Lesser))
Equipped
2
0.01
150
 Scroll (Restoration)
Equipped
2
0.01
800
 Scroll (Sending)
Equipped
2
0.01
700
 Scroll (Silence)
Equipped
1
0.01
150
 Scroll (Sleep)
Equipped
1
0.01
25
 Scroll (Stone Shape)
Equipped
1
0.01
375
 Scroll (Undetectable Alignment)
Equipped
1
0.01
150
 Scroll (Vision of Hell)
Equipped
1
0.01
375
 Bolts (Crossbow/10)
Equipped
1
1
1
 Bag of Holding (Type IV)
Equipped
1
60
10000
 Rod (Silent/Lesser)
Equipped
1
5
3000
 Ioun Stone, Dark blue Rhomboid
Equipped
1
0.02
10000
 Lesser Strand of Prayer Beads
(Bead of Blessing 1/day -- Wearer can cast bless. Bead of Healing 1/day -- Wearer can cast his choice of Cure Serious Wounds, Remove Blindness/Deafness, or Remove Disease.)
Equipped
1
0.5
9600
 Mace (Heavy/Alchemical Silver)
(10 hp/inch, hardness 8)
Carried
1
8
102
 Dagger
Carried
2
1
2
 Crossbow (Light)
Carried
1
4
35
 Scimitar +1 (Holy)
(good aligned, +2d6 damage against evil targets, 1 negative level bestowed to evil wielder)
Carried
1
4
18315
 Scroll (Breath of Life)
Carried
1
0.01
1125
 Mace, Heavy +1 (Bane (Undead))
(+2 enhancement bonus and does +2d6 bonus damage against Undead)
Carried
1
8
8312
 Wand (Cure Light Wounds/Cleric/1st)
Equipped
1
0
540
TOTAL WEIGHT CARRIED/VALUE   143.4 lbs. 199046 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

MONEY
Unspent Funds = 3035.0

TEMPLATES
Nessian Knot Training, Way of the Wicked Villain, Wisdom of Abbadon

Cleric of Asmodeus
Domain
Granted Power
Devil Subdomain (Evil)

Trickery
You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

Mace (Heavy/Alchemical Silver)
HAND TYPE SIZE CRITICAL REACH
Carried
B
M
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +13/+8/+3
+9/+4/-1
+13/+8/+3
+7/+2/-3
+9/+4/-1
+3
 Dam 1d8+1
1d8
1d8+1
1d8+1
1d8+1
1d8
 Special Properties  10 hp/inch, hardness 8

Dagger
HAND TYPE SIZE CRITICAL REACH
Carried
PS
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +13/+8/+3
+9/+4/-1
+13/+8/+3
+7/+2/-3
+9/+4/-1
+5
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +14/+9/+4
+12/+7/+2
+10/+5/+0
+8/+3/-2
+6/+1/-4
 Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Crossbow (Light)
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
  Range 30 ft.'
80 ft.'
160 ft.'
240 ft.'
320 ft.'
 Bonus +14/+9/+4
+14/+9/+4
+12/+7/+2
+10/+5/+0
+8/+3/-2
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Scimitar +1 (Holy)
HAND TYPE SIZE CRITICAL REACH
Carried
S
M
18-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +10/+5/+0
+6/+1/-4
+10/+5/+0
+4/-1/-6
+6/+1/-4
+0
 Dam 1d6+2
1d6+1
1d6+2
1d6+2
1d6+2
1d6+1
 Special Properties  good aligned, +2d6 damage against evil targets, 1 negative level bestowed to evil wielder

Mace, Heavy +1 (Bane (Undead))
HAND TYPE SIZE CRITICAL REACH
Carried
B
M
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +14/+9/+4
+10/+5/+0
+14/+9/+4
+8/+3/-2
+10/+5/+0
+4
 Dam 1d8+2
1d8+1
1d8+2
1d8+2
1d8+2
1d8+1
 Special Properties  +2 enhancement bonus and does +2d6 bonus damage against Undead

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Aboleth, Abyssal, Auran, Celestial, Common, Daemon, Draconic, Elven, Goblin, Ignan, Infernal, Orc, Read Lips, Undercommon
PROFICIENCIES
Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Unarmed Strike
Archetypes
Missionary The missionary is the voice of her religion in the world. Where others nurture the faith among believers, an evangelist proclaims the coming glory of her deific patron and issues the clarion call to all around to heed the truth, or obey the call to war and crusade against the enemies of the church.
Traits
Blasphemy [Fire Mountain Games - Knot of Thorns, p.91]
     Either you have defamed the great god Mitra or you have been found guilty of worshipping one of the forbidden deities (who preeminent among them is Asmodeus). Punishment: Death by burning. Benefit: +2 trait bonus to Knowledge (Religion) and Knowledge (Religion) becomes a class skill for you.
Natural-Born Leader [Paizo Inc. - Advanced Player's Guide, p.330]
     You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
SPECIAL ATTACKS
Channel Negative Energy (Su) [Paizo Inc. - Core Rulebook, p.40]
     You can unleash a wave of negative energy. You must choose to deal 8d6 points of negative energy damage to living creatures or to heal undead creatures of 8d6 points of damage. Creatures that take damage from channeled energy receive a DC 18 Will save to halve the damage. You can use this ability 3 times per day.
Swaying Word (Ex) [Allard Hoeve - Houserules, p.41]
     Once per day you may speak a word of divinely inspired wisdom that causes a single creature to switch its alliance to you. The target must be within line of sight and able to hear you. If he fails his Will save (DC 26), he is affected by dominate person, except the duration is only 1 minute.
SPECIAL QUALITIES
Aura (Ex) [Paizo Inc. - Core Rulebook, p.]
     A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).
Aura of Evil (Ex) [Paizo Inc. - Core Rulebook]
     You project a strong evil aura.
Aura of Law (Ex) [Paizo Inc. - Core Rulebook]
     You project an overwhelming lawful aura.
Bonus Feat [Paizo Inc. - Core Rulebook, p.27]
     Humans select one extra feat at 1st level.
Bonus Spell Penetration (Outsiders) (10x) [Paizo Inc. - Advanced Player's Guide]
     Add +1 on caster level checks made to overcome the spell resistance of outsiders.
Charm of Wisdom (Ex) [Allard Hoeve - Houserules, p.41]
     You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
Copycat (Sp) [Paizo Inc. - Core Rulebook, p.48]
     You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for 16 rounds, or until the illusory duplicate is dispelled or destroyed. You can have no more than one Copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability 11 times per day.
Hell's Corruption (Su) [Paizo Inc. - Advanced Player's Guide, p.90]
     You can cause a creature to become more susceptible to corruption as a melee touch attack. Creatures touched take a -2 penalty on all saving throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for 8 rounds. You can use this ability 0 times per day.
Master's Illusion (Sp) [Paizo Inc. - Core Rulebook, p.48]
     You can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 16 rounds. This ability otherwise functions like the spell Veil. The save DC to disbelieve this effect is 26. The rounds do not need to be consecutive.
Orisons [Paizo Inc. - Core Rulebook, p.41]
     You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Public Speaker [Allard Hoeve - Houserules, p.40]
     A missionary gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by 16.
Scythe of Evil (Su) [Paizo Inc. - Core Rulebook, p.44]
     You can give a weapon you touch the Unholy special weapon quality for 8 rounds. You can use this ability 3 times per day.
Skilled [Paizo Inc. - Core Rulebook, p.27]
     Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spontaneous Casting [Allard Hoeve - Houserules, p.40]
    

An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast:

command (1st, DC 21),

hold person (2nd, DC 22),

tongues (3rd),

suggestion (4th, DC 24),

greater command (5th, DC 25),

geas/quest (6th, DC 26),

mass suggestion (7th, DC 27),

sympathy (8th, DC 28) and

demand (9th, DC 29)

as a spell of listed level by sacrificing a prepared spell of the same level or higher.

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FEATS
Alertness [Paizo Inc. - Core Rulebook, p.117]
    You often notice things that others might miss.
    You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Channel Smite [Paizo Inc. - Core Rulebook, p.119]
    You can channel your divine energy through your weapon.
    Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.
Combat Casting [Paizo Inc. - Core Rulebook, p.119]
    You are adept at spellcasting when threatened or distracted.
    You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Craft Wondrous Item [Paizo Inc. - Core Rulebook, p.120]
    You can create wondrous items, a type of magic item.
    You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Chapter 15 for more information. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.
Divine Leadership [Allard Hoeve - Core Rulebook, p.129]
    You attract followers to your cause and a companion to join you on your adventure.
    This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Table 5-2 for what level of cohort and how many followers you can recruit.
Escape Route [Paizo Inc. - Ultimate Combat, p.100]
    You have trained to watch your allies' backs, covering them as they make tactical withdraws.
    An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
Greater Spell Focus (Enchantment) [Paizo Inc. - Core Rulebook, p.125]
    Any spells you cast from your chosen school of magic are very hard to resist.
    Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.
Greater Spell Penetration [Paizo Inc. - Core Rulebook, p.125]
    Your spells break through spell resistance much more easily than most.
    You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration.
Heighten Spell [Paizo Inc. - Core Rulebook, p.126]
    You can cast spells as if they were a higher level.
    A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
Iron Will [Paizo Inc. - Core Rulebook, p.129]
    You are more resistant to mental effects.
    You get a +2 bonus on all Will saving throws.
Spell Focus (Enchantment) [Paizo Inc. - Core Rulebook, p.134]
    Any spells you cast of your chosen school of magic are more difficult to resist.
    Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spell Penetration [Paizo Inc. - Core Rulebook, p.134]
    Your spells break through spell resistance more easily than most.
    You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Created using PCGen 6.06.00 RC1 on Sep 17, 2016
Player: Allard; Character Name: Saenvan

Magic Item Spell-like Abilities
Bless
Save: None
Time: 1 standard action, 1/Day
Duration: 1 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
Effect:  Bless fills your allies with courage.
Source:  CR p.249
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   1
Feather Fall
DC: 10
Save: Will negates (harmless) or Will negates (object);
Time: 1 immediate action, at will
Duration: Until landing or 1 rounds
Rng: Close (25 ft.)
Comp: V
SR: Yes (object)
School: Transmutation, AirSchool
Effect:  The affected creatures or objects fall slowly.
Source:  CR p.281
Target Area:   1 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart
Caster Level:   1
Fly
DC: 14
Save: Will negates (harmless)
Time: 1 standard action, 1/Day
Duration: 5 minutes
Rng: Touch
Comp: V, S, F
SR: Yes (harmless)
School: Transmutation, AirSchool
Effect:  The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
Source:  CR p.284
Target Area:   Creature touched
Caster Level:   5


Created using PCGen 6.06.00 RC1 on Sep 17, 2016
Player: Allard; Character Name: Saenvan
Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 6+1 6+1 6+1 6+1 5+1 4+1 4+1 3+1 0
LEVEL 0
Bleed
DC: 18
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You cause a living creature that is below 0 hit points but stabilized to resume dying.
Source:  CR p.249
Target Area:   One living creature
Caster Level:   16
Create Water
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  This spell generates wholesome, drinkable water, just like clean rain water.
Source:  CR p.262
Target Area:   Up to 32 gallons of water
Caster Level:   16
Detect Magic
Save: None
Time: 1 standard action
Duration: Concentration, up to 16 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You detect magical auras.
Source:  CR p.267
Target Area:   Cone-shaped emanation
Caster Level:   16
Detect Poison
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You determine whether a creature, object, or area has been poisoned or is poisonous.
Source:  CR p.268
Target Area:   Or Area one creature, one object, or a 5-ft. cube
Caster Level:   16
Guidance
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  This spell imbues the subject with a touch of divine guidance.
Source:  CR p.292
Target Area:   Creature touched
Caster Level:   16
Light
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  This spell causes a touched object to glow like a torch.
Source:  CR p.304
Target Area:   Object touched
Caster Level:   16
Mending
DC: 18
Save: Will negates (harmless, object)
Time: 10 minutes
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  This spell repairs damaged objects, restoring 1d4 hit points to the object.
Source:  CR p.312
Target Area:   One object of up to 16 lb.
Caster Level:   16
Purify Food and Drink
DC: 18
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
Source:  CR p.328
Target Area:   16 cu. ft. of contaminated food and water
Caster Level:   16
Read Magic
Save:
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, F
SR:
School: Divination
☐☐☐
Effect:  You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Source:  CR p.330
Target Area:   You
Caster Level:   16
Resistance
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Source:  CR p.334
Target Area:   Creature touched
Caster Level:   16
Spark
DC: 18
Save: Fortitude negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V or S
SR: Yes (object)
School: Evocation, FireSchool
☐☐☐
Effect:  Ignites flammable objects.
Source:  APG p.246
Target Area:   one Fine object
Caster Level:   16
Stabilize
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Source:  CR p.348
Target Area:   One living creature
Caster Level:   16
Virtue
Save: None
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
Source:  CR p.365
Target Area:   Creature touched
Caster Level:   16
LEVEL 1
Abundant Ammunition
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng:
Comp: V, S, M/DF (a single piece of ammunition)
SR: No
School: Conjuration
☐☐☐
Effect:  Replaces nonmagical ammunition every round.
Source:  UC p.222
Target Area:   one container touched
Caster Level:   16
Air Bubble
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: S, M/DF (a small bladder filled with air)
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Creates a small pocket of air around your head or an object.
Source:  UC p.222
Target Area:   one creature or one object no larger than a Large twohanded weapon
Caster Level:   16
Ant Haul
DC: 19
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 32 hours
Rng: Touch
Comp: V, S, M/DF (a small pulley)
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Triples carrying capacity of a creature.
Source:  APG p.202
Target Area:   creature touched
Caster Level:   16
Bane
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 16 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Bane fills your enemies with fear and doubt.
Source:  CR p.246
Target Area:   50-ft.-radius burst, centered on you
Caster Level:   16
Bless
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Bless fills your allies with courage.
Source:  CR p.249
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   16
Cause Fear
DC: 19
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  The affected creature becomes frightened.
Source:  CR p.252
Target Area:   One living creature with 5 or fewer HD
Caster Level:   16
** Command
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
Source:  CR p.256
Target Area:   One living creature
Caster Level:   16
Command
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
Source:  CR p.256
Target Area:   One living creature
Caster Level:   16
Compel Hostility
Save: see text
Time: 1 standard action
Duration: 16 rounds
Rng: Personal
Comp: V, S, M (a drop of your blood)
SR: see text
School: Enchantment
☐☐☐
Effect:  Compels opponents to attack you instead of your allies.
Source:  UC null
Target Area:   You
Caster Level:   16
Comprehend Languages
Save:
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, M/DF
SR:
School: Divination
☐☐☐
Effect:  You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Source:  CR p.258
Target Area:   You
Caster Level:   16
Cure Light Wounds
DC: 19
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
Source:  CR p.263
Target Area:   Creature touched
Caster Level:   16
Curse Water
DC: 19
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water.
Source:  CR p.263
Target Area:   Flask of water touched
Caster Level:   16
Dancing Lantern
Save: None
Time: 1 standard action
Duration: 16 hours [D]
Rng: Touch
Comp: V, S, F (a lantern)
SR: No
School: Transmutation, FireSchool
☐☐☐
Effect:  Animates a lantern that follows you.
Source:  APG p.214
Target Area:   Animates one lantern
Caster Level:   16
Deadeye's Lore
Save:
Time: 1 round
Duration: 16 hours
Rng: Personal
Comp: V, S
SR:
School: Divination
☐☐☐
Effect:  Gain a +4 bonus on Survival and move full speed while tracking.
Source:  UC p.227
Target Area:   You
Caster Level:   16
Deathwatch
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: 30 ft.
Comp: V, S
SR: No
School: Necromancy
☐☐☐
Effect:  Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
Source:  CR p.265
Target Area:   Cone-shaped emanation
Caster Level:   16
Decompose Corpse
DC: 19
Save: Fortitude negates (object)
Time: 1 standard action
Duration: Instantaneous or 1 minute; see text
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Turn corpse into clean skeleton.
Source:  UM p.216
Target Area:   One corpse or corporeal undead
Caster Level:   16
Detect Chaos
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  You can sense the auras of chaotic creatures.
Source:  CR p.266
Target Area:   Cone-shaped emanation
Caster Level:   16
Detect Evil
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  You can sense the presence of evil.
Source:  CR p.266
Target Area:   Cone-shaped emanation
Caster Level:   16
Detect Good
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  You can sense the presence of good.
Source:  CR p.267
Target Area:   Cone-shaped emanation
Caster Level:   16
Detect Law
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  You can sense the auras of lawful creatures.
Source:  CR p.267
Target Area:   Cone-shaped emanation
Caster Level:   16
Detect Undead
Save: None
Time: 1 standard action
Duration: Concentration, up to 16 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  You can detect the aura that surrounds undead creatures.
Source:  CR p.269
Target Area:   Cone-shaped emanation
Caster Level:   16
Diagnose Disease
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detect and identify diseases.
Source:  UM p.216
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   16
* Disguise Self
Save:
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Illusion
☐☐☐
Effect:  You make yourself--including clothing, armor, weapons, and equipment--look different.
Source:  CR p.271
Target Area:   You
Caster Level:   16
Divine Favor
Save:
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR:
School: Evocation
☐☐☐
Effect:  Calling upon the strength and wisdom of a deity, you gain a +3 luck bonus on attack and weapon damage rolls.
Source:  CR p.273
Target Area:   You
Caster Level:   16
Doom
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 16 minutes
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Source:  CR p.274
Target Area:   One living creature
Caster Level:   16
Endure Elements
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  A creature protected by endure elements suffers no harm from being in a hot or cold environment.
Source:  CR p.277
Target Area:   Creature touched
Caster Level:   16
Entropic Shield
Save:
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Abjuration
☐☐☐
Effect:  A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Source:  CR p.278
Target Area:   You
Caster Level:   16
Forbid Action
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Target obeys your command to not do something.
Source:  UM p.220
Target Area:   One creature
Caster Level:   16
Hide from Undead
DC: 19
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Undead cannot see, hear, or smell creatures warded by this spell.
Source:  CR p.296
Target Area:   16 creatures touched
Caster Level:   16
Infernal Healing
DC: 19
Save: Will negates (harmless)
Time: 1 round
Duration: 1 minute
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Anoint a wounded creature with devil's blood or unholy water giving it fast healing 1. Does not repair silver or good damage. Target detects as evil for the duration.
Source:  House p.295
Target Area:   Creature touched
Caster Level:   16
Inflict Light Wounds
DC: 19
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage.
Source:  CR p.300
Target Area:   Creature touched
Caster Level:   16
Know the Enemy
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Gain +10 on a monster Knowledge check.
Source:  UM p.226
Target Area:   You
Caster Level:   16
Liberating Command
DC: 19
Save: Will negates (harmless)
Time: 1 immediate action
Duration: instantaneous
Rng: Close (65 ft.)
Comp: V
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Source:  UC p.233
Target Area:   one creature
Caster Level:   16
Magic Stone
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
Source:  CR p.310
Target Area:   Up to three pebbles touched
Caster Level:   16
Magic Weapon
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Source:  CR p.310
Target Area:   Weapon touched
Caster Level:   16
Moment of Greatness
Save: None
Time: 1 standard action
Duration: 16 minutes or until discharged
Rng: 50 ft.
Comp: V, S, M/DF (rabbit fur)
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Doubles a morale bonus.
Source:  UC p.237
Target Area:   The caster and allies within a 50-ft. burst centered on the caster
Caster Level:   16
Murderous Command
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Target is compelled to kill its ally.
Source:  UM p.230
Target Area:   One living creature
Caster Level:   16
Obscuring Mist
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration, WaterSchool
☐☐☐
Effect:  A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
Source:  CR p.317
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   16
Protection from Chaos
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
Source:  CR p.327
Target Area:   Creature touched
Caster Level:   16
Protection from Good
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.
Source:  CR p.328
Target Area:   Creature touched
Caster Level:   16
Ray of Sickening
DC: 19
Save: Fortitude partial; see text
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Ray makes the subject sickened.
Source:  UM p.234
Target Area:   Ray
Caster Level:   16
Reinforce Armaments
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF (a metal pin)
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Temporarily mitigates the fragile quality in targeted weapon or armor.
Source:  UC p.241
Target Area:   one armor suit or weapon touched
Caster Level:   16
Remove Fear
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
Source:  CR p.332
Target Area:   5 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Remove Sickness
DC: 19
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes; see text
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Suppress disease, nausea, and the sickened condition.
Source:  UM p.234
Target Area:   One creature
Caster Level:   16
Restore Corpse
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: No
School: Necromancy
☐☐☐
Effect:  Skeletal corpse grows flesh.
Source:  UM p.235
Target Area:   Corpse touched
Caster Level:   16
Sanctuary
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
Source:  CR p.336
Target Area:   Creature touched
Caster Level:   16
Shield of Faith
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  This spell creates a shimmering, magical field around the target that averts and deflects attacks.
Source:  CR p.342
Target Area:   Creature touched
Caster Level:   16
Summon Minor Monster
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Summon 1d3 Tiny animals
Source:  UM p.241
Target Area:   1d3 summoned creatures
Caster Level:   16
Summon Monster I
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  This spell summons an extraplanar creature.
Source:  CR p.350
Target Area:   One summoned creature
Caster Level:   16
Sun Metal
DC: 19
Save: Fortitude negates (object)
Time: 1 standard action
Duration: 16 rounds [see text]
Rng: Touch
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Weapon touched bursts into flames.
Source:  UC p.245
Target Area:   one melee weapon
Caster Level:   16
LEVEL 2
Aid
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 10 temporary hit points.
Source:  CR p.239
Target Area:   Living creature touched
Caster Level:   16
Align Weapon
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.
Source:  CR p.240
Target Area:   Weapon touched or 50 projectiles [all of which must be together at the time of casting]
Caster Level:   16
* Align Weapon (Evil Only)
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon becomes evil.
Source:  CR p.198
Target Area:   Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   16
Animate Dead, Lesser
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M (25 gp onyx gem/undead HD)
SR: No
School: Necromancy
☐☐☐
Effect:  Create one skeleton or zombie.
Source:  UM p.205
Target Area:   One corpse
Caster Level:   16
Ant Haul (Communal)
DC: 20
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 32 hours
Rng: Touch
Comp: V, S, M/DF (a small pulley)
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  As ant haul, but you may divide the duration among creatures touched.
Source:  UC p.223
Target Area:   creatures touched
Caster Level:   16
Arrow of Law
DC: 20
Save: Will partial (see text)
Time: 1 standard action
Duration: Instantaneous [1 round]; see text
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Harm and possibly daze chaotic creatures.
Source:  UM p.207
Target Area:   Arrow-shaped projectile of lawful energy
Caster Level:   16
Augury
Save:
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR:
School: Divination
☐☐☐
Effect:  An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
Source:  CR p.245
Target Area:   You
Caster Level:   16
Bear's Endurance
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
Source:  CR p.246
Target Area:   Creature touched
Caster Level:   16
Bestow Weapon Proficiency
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M (pieces of shaved metal)
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Grant a creature proficiency in a single weapon for short period of time.
Source:  UC p.224
Target Area:   one creature
Caster Level:   16
Blessing of Courage and Life
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [see below]
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Grants a +2 bonus on saves vs. fear and death.
Source:  APG p.205
Target Area:   one living creature
Caster Level:   16
Boiling Blood
DC: 20
Save: Fortitude negates (see text)
Time: 1 standard action
Duration: Concentration + 16 rounds
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Targets take 1 fire damage each round; orcs get +2 Strength.
Source:  UM p.209
Target Area:   5 creatures, no two of which may be more than 30 ft. apart
Caster Level:   16
Bull's Strength
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  The subject becomes stronger granting a +4 enhancement bonus to Strength.
Source:  CR p.251
Target Area:   Creature touched
Caster Level:   16
Calm Emotions
DC: 22
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 16 rounds [D]
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell calms agitated creatures.
Source:  CR p.252
Target Area:   Creatures in a 20-ft.-radius spread
Caster Level:   16
Compassionate Ally
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Target is compelled to help injured ally.
Source:  UM p.211
Target Area:   One creature
Caster Level:   16
Cure Moderate Wounds
DC: 20
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless) or yes; see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage.
Source:  CR p.263
Target Area:   Creature touched
Caster Level:   16
Darkness
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  This spell causes an object to radiate darkness out to a 20-foot radius.
Source:  CR p.263
Target Area:   Object touched
Caster Level:   16
Death Knell
DC: 20
Save: Will negates
Time: 1 standard action
Duration: Instantaneous/10 minutes per HD of subject; see text
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You draw forth the ebbing life force of a creature and use it to fuel your own power.
Source:  CR p.264
Target Area:   Living creature touched
Caster Level:   16
Delay Pain
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 16 hours
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Ignore pain.
Source:  UM p.216
Target Area:   One creature
Caster Level:   16
Delay Poison
DC: 20
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  The subject becomes temporarily immune to poison.
Source:  CR p.265
Target Area:   Creature touched
Caster Level:   16
Desecrate
Save: None
Time: 1 standard action
Duration: 32 hours
Rng: Close (65 ft.)
Comp: V, S, M, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  This spell imbues an area with negative energy.
Source:  CR p.265
Target Area:   20-ft.-radius emanation
Caster Level:   16
Disfiguring Touch
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 16 days
Rng: Touch
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Target becomes disfigured.
Source:  UM p.217
Target Area:   Creature touched
Caster Level:   16
Dread Bolt
DC: 20
Save: Will partial (see text)
Time: 1 standard action
Duration: Instantaneous [1d4 rounds]
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Harm and possibly sicken good creatures.
Source:  UM p.217
Target Area:   Arrow-shaped projectile of evil energy
Caster Level:   16
Eagle's Splendor
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.
Source:  CR p.275
Target Area:   Creature touched
Caster Level:   16
Effortless Armor
Save:
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S
SR:
School: Transmutation
☐☐☐
Effect:  Armor you wear no longer slows your speed.
Source:  UC p.228
Target Area:   You
Caster Level:   16
Endure Elements (Communal)
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  As endure elements, but you may divide the duration among creatures touched.
Source:  UC p.228
Target Area:   creatures touched
Caster Level:   16
Enthrall
DC: 22
Save: Will negates; see text
Time: 1 round
Duration: 1 hour or less
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  If you have the attention of a group of creatures, you can use this spell to hold them enthralled.
Source:  CR p.278
Target Area:   Any number of creatures
Caster Level:   16
Find Traps
Save:
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S
SR:
School: Divination
☐☐☐
Effect:  You gain intuitive insight into the workings of traps.
Source:  CR p.281
Target Area:   You
Caster Level:   16
Gentle Repose
DC: 20
Save: Will negates (object)
Time: 1 standard action
Duration: 16 days
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  You preserve the remains of a dead creature so that they do not decay.
Source:  CR p.289
Target Area:   Corpse touched
Caster Level:   16
Ghostbane Dirge
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S, M/DF (an old reed from a wind instrument)
SR: Yes
School: Transmutation
☐☐☐
Effect:  Incorporeal creature takes half damage from nonmagical weapons.
Source:  APG p.225
Target Area:   one incorporeal creature
Caster Level:   16
Grace
Save:
Time: 1 swift action
Duration: see text
Rng: Personal
Comp: V
SR:
School: Abjuration
☐☐☐
Effect:  Movement doesn't provoke attacks of opportunity.
Source:  APG p.226
Target Area:   You
Caster Level:   16
Hold Person
DC: 22
Save: Will negates; see text
Time: 1 standard action
Duration: 16 rounds [D]; see text
Rng: Medium (260 ft.)
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  The subject becomes paralyzed and freezes in place.
Source:  CR p.296
Target Area:   One humanoid creature
Caster Level:   16
Imbue with Aura
DC: 20
Save: Will negates (see text)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Target emulates your cleric aura.
Source:  UM p.225
Target Area:   One creature
Caster Level:   16
Inflict Moderate Wounds
DC: 20
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 2d8+10 points of damage.
Source:  CR p.300
Target Area:   Creature touched
Caster Level:   16
Instant Armor
Save:
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Personal
Comp: V, S, DF
SR:
School: Conjuration
☐☐☐
Effect:  Summon armor temporarily replacing your current attire.
Source:  APG p.229
Target Area:   You
Caster Level:   16
Instrument of Agony
DC: 20
Save: Will negates (harmless, object), see text
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless, object), see text
School: Transmutation
☐☐☐
Effect:  Weapon exudes divine fury, granting a bonus on Intimidate checks.
Source:  UC p.232
Target Area:   weapon touched
Caster Level:   16
* Invisibility
DC: 20
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or yes (harmless, object)
School: Illusion
☐☐☐
Effect:  The creature or object touched becomes invisible.
Source:  CR p.301
Target Area:   You or a creature or object weighing no more than 1600 lbs.
Caster Level:   16
Magic Siege Engine
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Siege engine gains +1 on targeting and damage rolls.
Source:  UC p.236
Target Area:   one siege engine touched
Caster Level:   16
Make Whole
DC: 20
Save: Will negates (harmless, object)
Time: 10 minutes
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature.
Source:  CR p.311
Target Area:   One object of up to 160 cu. ft. or one construct creature of any size
Caster Level:   16
Masterwork Transformation
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M (see text)
SR: No
School: Transmutation
☐☐☐
Effect:  Make a normal item into a masterwork one.
Source:  UM p.228
Target Area:   One weapon, suit of armor, tool, or skill kit touched
Caster Level:   16
Owl's Wisdom
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
Source:  CR p.318
Target Area:   Creature touched
Caster Level:   16
Pilfering Hand
Save: None
Time: 1 standard action
Duration: see text
Rng: Close (65 ft.)
Comp: S
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  You may seize an object or manipulate it from afar.
Source:  UC p.239
Target Area:   one object
Caster Level:   16
Protection from Chaos (Communal)
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  As protection from chaos, but you may divide the duration among creatures touched.
Source:  UC p.240
Target Area:   creatures touched
Caster Level:   16
Protection from Good (Communal)
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  As protection from good, but you may divide the duration among creatures touched.
Source:  UC p.240
Target Area:   creatures touched
Caster Level:   16
Protective Penumbra
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Shadow protects the target from light.
Source:  UM p.233
Target Area:   Creature touched
Caster Level:   16
Reinforce Armaments (Communal)
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF (a metal pin)
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  As reinforce armaments, but you may divide the spell's duration among objects touched.
Source:  UC p.241
Target Area:   armor suits or weapons touched
Caster Level:   16
Remove Paralysis
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  You can free one or more creatures from the effects of temporary paralysis or related magic.
Source:  CR p.332
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Resist Energy
DC: 20
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
Source:  CR p.334
Target Area:   Creature touched
Caster Level:   16
Restoration (Lesser)
DC: 20
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Source:  CR p.334
Target Area:   Creature touched
Caster Level:   16
Returning Weapon
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Grants a weapon the returning special weapon quality.
Source:  UC p.242
Target Area:   one weapon that can be thrown
Caster Level:   16
Shard of Chaos
DC: 20
Save: Will partial (see text)
Time: 1 standard action
Duration: Instantaneous [1d6 rounds]
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Harm and possibly slow lawful creatures.
Source:  UM p.237
Target Area:   Dart-shaped projectile of chaotic energy
Caster Level:   16
Share Language
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S, M (a page from a dictionary)
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Subject understands chosen language.
Source:  APG p.243
Target Area:   creature touched
Caster Level:   16
Shatter
DC: 20
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation, EarthSchool
☐☐☐
Effect:  Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Source:  CR p.341
Target Area:   Or Target 5-ft.-radius spread; or one solid object or one crystalline creature
Caster Level:   16
Shield Other
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]
Rng: Close (65 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
Source:  CR p.342
Target Area:   One creature
Caster Level:   16
Silence
DC: 20
Save: Will negates; see text or none (object)
Time: 1 round
Duration: 16 rounds [D]
Rng: Long (1040 ft.)
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
☐☐☐
Effect:  Upon the casting of this spell, complete silence prevails in the affected area.
Source:  CR p.343
Target Area:   20-ft.-radius emanation centered on a creature, object, or point in space
Caster Level:   16
Sound Burst
DC: 20
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  You blast an area with a tremendous cacophony.
Source:  CR p.346
Target Area:   10-ft.-radius spread
Caster Level:   16
Spiritual Weapon
Save: None
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+5 force damage per hit.
Source:  CR p.348
Target Area:   Magic weapon of force
Caster Level:   16
Status
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.
Source:  CR p.349
Target Area:   5 living creatures
Caster Level:   16
Summon Monster II
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Surmount Affliction
Save:
Time: 1 standard action
Duration: 16 rounds
Rng: Personal
Comp: V, S
SR:
School: Abjuration
☐☐☐
Effect:  Temporarily suppress one condition.
Source:  UM p.241
Target Area:   You
Caster Level:   16
Undetectable Alignment
DC: 20
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
Source:  CR p.363
Target Area:   One creature or object
Caster Level:   16
Weapon of Awe
DC: 20
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gets +2 on damage rolls.
Source:  APG p.256
Target Area:   weapon touched
Caster Level:   16
Web Shelter
Save: None
Time: 1 minute
Duration: 16 hours [D]
Rng: Close (65 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Create a comfortable shelter made of webbing.
Source:  UM p.249
Target Area:   5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere
Caster Level:   16
Zone of Truth
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.
Source:  CR p.371
Target Area:   20-ft.-radius emanation
Caster Level:   16
LEVEL 3
Agonize
DC: 21
Save: Fortitude negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Pain encourages an outsider to obey you.
Source:  UM p.205
Target Area:   One conjured outsider or elemental [see text]
Caster Level:   16
Animate Dead
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: No
School: Necromancy
☐☐☐
Effect:  Turns corpses into undead skeletons or zombies that obey your spoken commands.
Source:  CR p.241
Target Area:   One or more corpses touched
Caster Level:   16
Badger's Ferocity
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: Concentration
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Weapons are keen while you concentrate.
Source:  UM p.207
Target Area:   5 weapons
Caster Level:   16
Bestow Curse
DC: 21
Save: Will negates
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You place a curse on the subject.
Source:  CR p.247
Target Area:   Creature touched
Caster Level:   16
Blessing of the Mole
Save: None
Time: 1 round
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  16 allies gain darkvision and a +2 Stealth bonus.
Source:  UM p.208
Target Area:   16 creatures
Caster Level:   16
Blindness/Deafness
DC: 21
Save: Fortitude negates
Time: 1 standard action
Duration: Permanent [D]
Rng: Medium (260 ft.)
Comp: V
SR: Yes
School: Necromancy
☐☐☐
Effect:  You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
Source:  CR p.250
Target Area:   One living creature
Caster Level:   16
Blood Biography
DC: 21
Save: Will negates (see text)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF (a scrap of parchment)
SR: No
School: Divination
☐☐☐
Effect:  Learn about a creature with its blood.
Source:  APG p.206
Target Area:   one creature's blood or one bloodstain
Caster Level:   16
Chain of Perdition
Save: None
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, M/DF (chain link)
SR: Yes
School: Evocation
☐☐☐
Effect:  Creates a floating chain of force.
Source:  UC p.225
Target Area:   10-ft. chain
Caster Level:   16
Contagion
DC: 21
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  The subject contracts a disease.
Source:  CR p.259
Target Area:   Living creature touched
Caster Level:   16
Continual Flame
Save: None
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
Source:  CR p.260
Target Area:   Object touched
Caster Level:   16
Create Food and Water
Save: None
Time: 10 minutes
Duration: 24 hours; see text
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland.
Source:  CR p.261
Target Area:   Food and water to sustain 48 humans or 16 horses for 24 hours
Caster Level:   16
Cure Serious Wounds
DC: 21
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless) or yes; see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 3d8+15 points of damage.
Source:  CR p.263
Target Area:   Creature touched
Caster Level:   16
Daybreak Arrow
DC: 21
Save: Fortitude negates (harmless, object)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless, object)
School: Evocation
☐☐☐
Effect:  Targeted ammunition exudes radiant energy.
Source:  UC p.226
Target Area:   up to 50 pieces of ammunition, all of which must be together at the time of casting
Caster Level:   16
Daylight
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
Source:  CR p.264
Target Area:   Object touched
Caster Level:   16
Deadly Juggernaut
Save:
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S
SR:
School: Necromancy
☐☐☐
Effect:  Your might increases with every kill you make.
Source:  UC p.226
Target Area:   You
Caster Level:   16
Deeper Darkness
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps.
Source:  CR p.265
Target Area:   Object touched
Caster Level:   16
Delay Poison (Communal)
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  As delay poison, but you may divide the duration among creatures touched.
Source:  UC p.227
Target Area:   creatures touched
Caster Level:   16
Discovery Torch
Save: None
Time: 1 round
Duration: 160 minutes
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Source:  UC p.228
Target Area:   object touched
Caster Level:   16
Dispel Magic
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
Source:  CR p.272
Target Area:   One spellcaster, creature, or object
Caster Level:   16
Elemental Speech
Save:
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S, M (iron filings)
SR:
School: Divination, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  Enables you to speak to elementals and some creatures.
Source:  APG p.218
Target Area:   You
Caster Level:   16
Enter Image
Save: None
Time: 1 standard action
Duration: concentration
Rng: 800 ft.
Comp: V, S, M/DF (a drop of paint and a ball of clay)
SR: No
School: Transmutation
☐☐☐
Effect:  Transfers your consciousness to an object bearing your likeness.
Source:  APG p.219
Target Area:   transfer consciousness to any object bearing your likeness
Caster Level:   16
Glyph of Warding
DC: 21
Save: See text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: No (object) and yes; see text
School: Abjuration
☐☐☐
Effect:  This powerful inscription harms those who enter, pass, or open the warded area or object.
Source:  CR p.290
Target Area:   Object touched or up to 80 sq. ft.
Caster Level:   16
Guiding Star
Save:
Time: 1 minute
Duration: 16 days [D]
Rng: Personal
Comp: V, S, M (a spool of thread or string)
SR:
School: Divination
☐☐☐
Effect:  Know approximate distance from where you cast this spell.
Source:  APG p.226
Target Area:   You
Caster Level:   16
Helping Hand
Save: None
Time: 1 standard action
Duration: 16 hours
Rng: 5 miles
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You create the ghostly image of a hand, which you can send to find a creature within 5 miles.
Source:  CR p.295
Target Area:   Ghostly hand
Caster Level:   16
Inflict Serious Wounds
DC: 21
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 3d8+15 points of damage.
Source:  CR p.301
Target Area:   Creature touched
Caster Level:   16
Invisibility Purge
Save:
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Evocation
☐☐☐
Effect:  You surround yourself with a sphere of power with a radius of 80 feet that negates all forms of invisibility.
Source:  CR p.302
Target Area:   You
Caster Level:   16
Ki Leech
Save:
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Necromancy
☐☐☐
Effect:  Add to your ki pool when you critically hit.
Source:  UM p.225
Target Area:   You
Caster Level:   16
Locate Object
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Long (1040 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  You sense the direction of a well-known or clearly visualized object.
Source:  CR p.305
Target Area:   Circle, centered on you, with a radius of 1040 ft.
Caster Level:   16
Magic Circle against Chaos
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.
Source:  CR p.308
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   16
Magic Circle against Good
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either.
Source:  CR p.308
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   16
Magic Vestment
DC: 21
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  You imbue a suit of armor or a shield with an enhancement bonus of +4.
Source:  CR p.310
Target Area:   Armor or shield touched
Caster Level:   16
Meld into Stone
Save:
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, DF
SR:
School: Transmutation
☐☐☐
Effect:  Meld into stone enables you to meld your body and possessions into a single block of stone.
Source:  CR p.312
Target Area:   You
Caster Level:   16
Nap Stack
DC: 21
Save: Will negates (harmless)
Time: 1 minute
Duration: 8 hours
Rng: 30 ft.
Comp: V, S, M (a little silk pillow worth 100 gp)
SR: Yes (harmless)
School: Necromancy
☐☐☐
Effect:  Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Source:  APG p.233
Target Area:   30-ft.-radius emanation
Caster Level:   16
* Nondetection
DC: 21
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S, M
SR: Yes (harmless, object)
School: Abjuration
☐☐☐
Effect:  The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells.
Source:  CR p.317
Target Area:   Creature or object touched
Caster Level:   16
Obscure Object
DC: 21
Save: Will negates (object)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.
Source:  CR p.317
Target Area:   One object touched of up to 1600 lbs.
Caster Level:   16
Prayer
Save: None
Time: 1 standard action
Duration: 16 rounds
Rng: 40 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
Source:  CR p.324
Target Area:   All allies and foes within a 40-ft.-radius burst centered on you
Caster Level:   16
Protection from Energy
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
Source:  CR p.327
Target Area:   Creature touched
Caster Level:   16
Remove Blindness/Deafness
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Remove blindness/deafness cures blindness or deafness.
Source:  CR p.332
Target Area:   Creature touched
Caster Level:   16
Remove Curse
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Remove curse can remove all curses on an object or a creature.
Source:  CR p.332
Target Area:   Creature or object touched
Caster Level:   16
Remove Disease
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Remove disease can cure all diseases from which the subject is suffering.
Source:  CR p.332
Target Area:   Creature touched
Caster Level:   16
Resist Energy (Communal)
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  As resist energy, but you may divide the duration among creatures touched.
Source:  UC p.242
Target Area:   creatures touched
Caster Level:   16
Returning Weapon (Communal)
DC: 21
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  As returning weapon, but you may divide the duration among weapons touched.
Source:  UC p.243
Target Area:   weapons that can be thrown
Caster Level:   16
Sacred Bond
DC: 21
Save: Will negates (harmless)
Time: 1 round
Duration: 160 minutes [D]
Rng: Touch; see text
Comp: V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cast touch healing spells from a distance.
Source:  APG p.240
Target Area:   creature touched
Caster Level:   16
Sands of Time
Save: None
Time: 1 standard action
Duration: 160 minutes or instantaneous [See text]
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Target temporarily ages.
Source:  UM p.236
Target Area:   Touched creature or object
Caster Level:   16
Searing Light
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 5d8 points of damage.
Source:  CR p.338
Target Area:   Ray
Caster Level:   16
Share Language (Communal)
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S, M (a page from a dictionary)
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  As share language, but you may divide the duration among creatures touched.
Source:  UC p.243
Target Area:   creatures touched
Caster Level:   16
Speak with Dead
DC: 21
Save: Will negates; see text
Time: 10 minutes
Duration: 16 minutes
Rng: 10 ft.
Comp: V, S, DF
SR: No
School: Necromancy
☐☐☐
Effect:  You grant the semblance of life to a corpse, allowing it to answer questions.
Source:  CR p.346
Target Area:   One dead creature
Caster Level:   16
Stone Shape
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation, EarthSchool
☐☐☐
Effect:  You can form an existing piece of stone into any shape that suits your purpose.
Source:  CR p.349
Target Area:   Stone or stone object touched, up to 26 cu. ft.
Caster Level:   16
* Suggestion
DC: 23
Save: Will negates
Time: 1 standard action
Duration: 16 hours or until completed
Rng: Close (65 ft.)
Comp: V, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  You influence the actions of the target creature by suggesting a course of activity.
Source:  CR p.350
Target Area:   One living creature
Caster Level:   16
Summon Monster III
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Symbol of Healing
DC: 21
Save: Will half (harmless)
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M (500 gp powdered diamond and opal)
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Triggered rune heals living creatures.
Source:  UM p.241
Target Area:   One symbol
Caster Level:   16
Vision of Hell
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Medium (260 ft.)
Comp: V, M
SR: No
School: Illusion
☐☐☐
Effect:  Illusory hellscape makes creatures shaken.
Source:  UM p.248
Target Area:   50-ft. radius emanation
Caster Level:   16
Water Breathing
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 32 hours; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation, WaterSchool
☐☐☐
Effect:  The transmuted creatures can breathe water freely.
Source:  CR p.368
Target Area:   Living creatures touched
Caster Level:   16
Water Walk
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  The transmuted creatures can tread on any liquid as if it were firm ground.
Source:  CR p.368
Target Area:   16 touched creatures
Caster Level:   16
Wind Wall
DC: 21
Save: None; see text
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation, AirSchool
☐☐☐
Effect:  An invisible vertical curtain of wind appears.
Source:  CR p.370
Target Area:   Wall up to 160 ft. long and 80 ft. high [S]
Caster Level:   16
Wrathful Mantle
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch or 5 ft.; see text
Comp: V, S, DF
SR: Yes (harmless)
School: Evocation
☐☐☐
Effect:  Subject shines and gets 4 on all saves.
Source:  APG p.257
Target Area:   creature touched or all creatures within 5 ft.; see text
Caster Level:   16
LEVEL 4
Air Walk
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  The subject can tread on air as if walking on solid ground.
Source:  CR p.239
Target Area:   Creature [Gargantuan or smaller] touched
Caster Level:   16
Aura of Doom
Save: Will negates
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Creatures in your aura become shaken.
Source:  UM p.207
Target Area:   20-ft. radius emanation centered on you
Caster Level:   16
Blessing of Fervor
DC: 22
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Gives allies a choice of benefits.
Source:  APG p.205
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Blood Crow Strike
Save: None
Time: 1 round
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Unarmed strikes create crows that deal fire and negative energy damage.
Source:  UM p.208
Target Area:   One creature
Caster Level:   16
* Confusion
DC: 24
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell causes confusion in the targets, making them unable to determine their actions.
Source:  CR p.258
Target Area:   All creatures in a 15-ft.-radius burst
Caster Level:   16
Control Summoned Creature
DC: 24
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Direct a summoned monster as if you had summoned it.
Source:  UM p.212
Target Area:   One summoned creature
Caster Level:   16
Control Water
DC: 22
Save: None; see text
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Long (1040 ft.)
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  This spell has two different applications, both of which control water in different ways.
Source:  CR p.260
Target Area:   Water in a volume of 160 ft. by 160 ft. by 32 ft. [S]
Caster Level:   16
Cure Critical Wounds
DC: 22
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 4d8+16 points of damage.
Source:  CR p.262
Target Area:   Creature touched
Caster Level:   16
Death Ward
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Necromancy
☐☐☐
Effect:  The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
Source:  CR p.264
Target Area:   Living creature touched
Caster Level:   16
Debilitating Portent
Save: None
Time: 1 standard action
Duration: 16 rounds [D] see text
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
Source:  UC p.227
Target Area:   one creature
Caster Level:   16
Dimensional Anchor
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  A green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel.
Source:  CR p.270
Target Area:   Ray
Caster Level:   16
Discern Lies
DC: 22
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 16 rounds
Rng: Close (65 ft.)
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.
Source:  CR p.270
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Dismissal
DC: 22
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  This spell forces an extraplanar creature back to its proper plane if it fails a Will save.
Source:  CR p.271
Target Area:   One extraplanar creature
Caster Level:   16
Divination
Save:
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M
SR:
School: Divination
☐☐☐
Effect:  A divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.
Source:  CR p.273
Target Area:   You
Caster Level:   16
Divine Power
Save:
Time: 1 standard action
Duration: 16 rounds
Rng: Personal
Comp: V, S, DF
SR:
School: Evocation
☐☐☐
Effect:  You imbue yourself with strength and skill in combat and gain a +5 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks.
Source:  CR p.273
Target Area:   You
Caster Level:   16
Fleshworm Infestation
DC: 22
Save: Fortitude partial (see text)
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Touch
Comp: V, S
SR: Yes
School: Conjuration
☐☐☐
Effect:  Worms deal hp and Dex damage.
Source:  UM p.220
Target Area:   Creature touched
Caster Level:   16
Freedom of Movement
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Personal or touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
Source:  CR p.287
Target Area:   You or creature touched
Caster Level:   16
Giant Vermin
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts.
Source:  CR p.290
Target Area:   1 or more vermin, no two of which can be more than 30 ft. apart
Caster Level:   16
Imbue with Spell Ability
DC: 22
Save: Will negates (harmless)
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Evocation
☐☐☐
Effect:  You transfer some of your currently prepared spells, and the ability to cast them, to another creature.
Source:  CR p.299
Target Area:   Creature touched; see text
Caster Level:   16
Infernal Healing, Greater
DC: 22
Save: Will negates (harmless)
Time: 1 round
Duration: 1 minute
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Anoint a wounded creature with devil's blood or unholy water giving it fast healing 4. Does not repair silver or good damage. Target detects as an evil cleric for the duration.
Source:  House p.295
Target Area:   Creature touched
Caster Level:   16
Inflict Critical Wounds
DC: 22
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 4d8+16 points of damage.
Source:  CR p.300
Target Area:   Creature touched
Caster Level:   16
Magic Weapon (Greater)
DC: 22
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 hours
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +4.
Source:  CR p.310
Target Area:   One weapon or 50 projectiles [all of which must be together at the time of casting]
Caster Level:   16
Neutralize Poison
DC: 22
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous or 160 minutes; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  You detoxify any sort of venom in the creature or object touched.
Source:  CR p.316
Target Area:   Creature or object of up to 16 cu. ft. touched
Caster Level:   16
Order's Wrath
DC: 22
Save: Will partial; see text
Time: 1 standard action
Duration: Instantaneous [1 round]; see text
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  You channel lawful power to smite enemies.
Source:  CR p.317
Target Area:   Nonlawful creatures within a burst that fills a 30-ft. cube
Caster Level:   16
Plague Carrier
DC: 22
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Target's attacks carry filth fever.
Source:  UM p.231
Target Area:   Creature touched
Caster Level:   16
Planar Adaptation
Save:
Time: 1 standard action
Duration: 16 hours [D]
Rng: Personal
Comp: V
SR:
School: Transmutation, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  Resist harmful effects of other plane.
Source:  APG p.236
Target Area:   You
Caster Level:   16
Planar Ally (Lesser)
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M, DF
SR: No
School: Conjuration
☐☐☐
Effect:  By casting this spell, you request your deity to send you an outsider [of 6 HD or less] of the deity's choice.
Source:  CR p.320
Target Area:   One called outsider of 6 HD or less
Caster Level:   16
Poison
DC: 22
Save: Fortitude negates; see text
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.
Source:  CR p.323
Target Area:   Living creature touched
Caster Level:   16
Protection from Energy (Communal)
DC: 22
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  As protection from energy, but you may divide the duration among creatures touched.
Source:  UC p.240
Target Area:   creatures touched
Caster Level:   16
Repel Vermin
DC: 22
Save: None or Will negates; see text
Time: 1 standard action
Duration: 160 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  An invisible barrier holds back vermin.
Source:  CR p.333
Target Area:   10-ft.-radius emanation centered on you
Caster Level:   16
Rest Eternal
Save: None
Time: 1 round
Duration: permanent
Rng: Touch
Comp: V, S, M/DF (ashes and a vial of holy or unholy water)
SR: No
School: Necromancy
☐☐☐
Effect:  Dead creature cannot be revived.
Source:  APG p.238
Target Area:   one dead creature touched
Caster Level:   16
Restoration
DC: 22
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.
Source:  CR p.334
Target Area:   Creature touched
Caster Level:   16
Ride the Waves
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Target can breathe water and swim.
Source:  UM p.235
Target Area:   Creature touched
Caster Level:   16
Sending
Save: None
Time: 10 minutes
Duration: 1 round; see text
Rng: See text
Comp: V, S, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject.
Source:  CR p.339
Target Area:   One creature
Caster Level:   16
Soothe Construct
Save: None
Time: 1 round
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Reduce the berserk chance of a construct.
Source:  UM p.240
Target Area:   One construct
Caster Level:   16
Spell Immunity
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  The warded creature is immune to the effects of one specified spell for every four levels you have.
Source:  CR p.346
Target Area:   Creature touched
Caster Level:   16
Spiritual Ally
Save: None
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Creates a divine ally to aid you.
Source:  APG p.246
Target Area:   spiritual ally of force
Caster Level:   16
Spit Venom
DC: 22
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Close (65 ft.)
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  Spit blinding black adder venom.
Source:  UM p.240
Target Area:   One stream of venom
Caster Level:   16
Summon Monster IV
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Summoner Conduit
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M (two flies)
SR: Yes
School: Necromancy
☐☐☐
Effect:  The target eidolon's summoner takes damage whenever the eidolon does.
Source:  UC p.245
Target Area:   one summoned creature or eidolon
Caster Level:   16
Symbol of Revelation
Save: None
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M (1,000 gp powdered diamond and opal)
SR: Yes
School: Divination
☐☐☐
Effect:  Triggered symbol reveals illusions.
Source:  UM p.241
Target Area:   One symbol
Caster Level:   16
Symbol of Slowing
DC: 22
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M (1,000 gp powdered diamond and opal)
SR: Yes
School: Transmutation
☐☐☐
Effect:  Triggered rune slows creatures.
Source:  UM p.242
Target Area:   One symbol
Caster Level:   16
Terrible Remorse
DC: 24
Save: Will partial (see text)
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature is compelled to harm itself.
Source:  UM p.243
Target Area:   1 living creature
Caster Level:   16
Tongues
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.
Source:  CR p.360
Target Area:   Creature touched
Caster Level:   16
** Unholy Blight
DC: 22
Save: Will partial
Time: 1 standard action
Duration: Instantaneous [1d4 rounds]; see text
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  You call up unholy power to smite your enemies.
Source:  CR p.364
Target Area:   20-ft.-radius spread
Caster Level:   16
Unholy Blight
DC: 22
Save: Will partial
Time: 1 standard action
Duration: Instantaneous [1d4 rounds]; see text
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  You call up unholy power to smite your enemies.
Source:  CR p.364
Target Area:   20-ft.-radius spread
Caster Level:   16
Water Walk (Communal)
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  As water walk, but you may divide the duration among creatures touched.
Source:  UC p.249
Target Area:   creatures touched
Caster Level:   16
LEVEL 5
Air Walk (Communal)
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  This spell functions like air walk, except divide the duration in 10-minute intervals among the creatures touched. As air walk, but you may divide the duration among creatures touched.
Source:  UC p.222
Target Area:   creatures touched
Caster Level:   16
Astral Projection, Lesser
Save: None
Time: 30 minutes
Duration: See text
Rng: Touch
Comp: V, S, M (1,000 gp jacinth)
SR: Yes
School: Necromancy
☐☐☐
Effect:  Limited astral travel.
Source:  UM p.207
Target Area:   You plus 8 additional willing creatures touched
Caster Level:   16
Atonement
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, F/DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  This spell removes the burden of misdeeds from the subject.
Source:  CR p.245
Target Area:   Living creature touched
Caster Level:   16
Break Enchantment
DC: 23
Save: See text
Time: 1 minute
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  This spell frees victims from enchantments, transmutations, and curses.
Source:  CR p.251
Target Area:   Up to one creature per level, all within 30 ft. of each other
Caster Level:   16
Breath of Life
DC: 23
Save: Will negates (harmless) or Will half, see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless) or yes, see text
School: Conjuration
☐☐☐
Effect:  This spell cures 5d8+16 points of damage
Source:  CR p.251
Target Area:   Creature touched
Caster Level:   16
Cleanse
Save:
Time: 1 standard action
Duration: Instantaneous
Rng: Personal
Comp: S, DF
SR:
School: Evocation
☐☐☐
Effect:  Cures 4d8+16 damage and also removes several afflictions.
Source:  APG p.211
Target Area:   You
Caster Level:   16
Command (Greater)
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions like command, except that up to 16 creatures may be affected, and the activities continue beyond 1 round.
Source:  CR p.257
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Commune
Save:
Time: 10 minutes
Duration: 16 rounds
Rng: Personal
Comp: V, S, M, DF
SR:
School: Divination
☐☐☐
Effect:  You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no.
Source:  CR p.257
Target Area:   You
Caster Level:   16
Contagion, Greater
DC: 23
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Infect a subject with a magical disease.
Source:  UM p.211
Target Area:   One living creature
Caster Level:   16
Cure Light Wounds (Mass)
DC: 23
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless) or yes; see text
School: Conjuration
☐☐☐
Effect:  You channel positive energy to cure 1d8+16 points of damage points on each selected creature.
Source:  CR p.263
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Curse, Major
DC: 23
Save: Will negates
Time: 1 standard action
Duration: Permanent
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  As Bestow Curse, but harder to remove.
Source:  UM p.215
Target Area:   One creature
Caster Level:   16
Curse of Magic Negation
DC: 23
Save: Will negates
Time: 1 round
Duration: 160 minutes
Rng: Medium (260 ft.)
Comp: V, S, M (250 gp powdered lead and platinum)
SR: Yes
School: Abjuration
☐☐☐
Effect:  Target gains the negated spellblight.
Source:  UM p.215
Target Area:   One creature
Caster Level:   16
Dispel Chaos
DC: 23
Save: See text
Time: 1 standard action
Duration: 16 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  Shimmering, blue lawful energy surrounds you granting a +4 deflection bonus to AC against attacks by chaotic creatures and you can choose to drive chaotic creatures back to their home plane on making a successful melee touch attack.
Source:  CR p.271
Target Area:   You and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature or object
Caster Level:   16
** Dispel Good
DC: 23
Save: See text
Time: 1 standard action
Duration: 16 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  Dark, wavering unholy energy surrounds you granting a +4 deflection bonus to AC against attacks by good creatures and you can choose to drive good creatures back to their home plane on making a successful melee touch attack.
Source:  CR p.272
Target Area:   You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object
Caster Level:   16
Dispel Good
DC: 23
Save: See text
Time: 1 standard action
Duration: 16 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  Dark, wavering unholy energy surrounds you granting a +4 deflection bonus to AC against attacks by good creatures and you can choose to drive good creatures back to their home plane on making a successful melee touch attack.
Source:  CR p.272
Target Area:   You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object
Caster Level:   16
Disrupting Weapon
DC: 23
Save: Will negates (harmless, object); see text
Time: 1 standard action
Duration: 16 rounds
Rng: Touch
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  This spell makes a melee weapon deadly to undead.
Source:  CR p.273
Target Area:   One melee weapon
Caster Level:   16
* False Vision
Save: None
Time: 1 standard action
Duration: 16 hours [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  This spell creates a subtle illusion, causing any divination [scrying] spell used to view anything within the area of this spell to instead receive a false image [as the major image spell], as defined by you at the time of casting.
Source:  CR p.280
Target Area:   40-ft.-radius emanation
Caster Level:   16
Fickle Winds
DC: 23
Save: None (see text)
Time: 1 standard action
Duration: 16 minutes [D]
Rng:
Comp:
SR: Yes
School: Transmutation
☐☐☐
Effect:  Wind walls selectively block attacks.
Source:  UM p.219
Target Area:   16 Medium creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Flame Strike
DC: 23
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  A flame strike evokes a vertical column of divine fire dealing 15d6 points of damage.
Source:  CR p.283
Target Area:   Cylinder 10
Caster Level:   16
Forbid Action, Greater
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  16 targets obey your command to not do something.
Source:  UM p.220
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Ghostbane Dirge, Mass
DC: 23
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Close (65 ft.)
Comp: V, S, M/DF (an old reed from a wind instrument)
SR: Yes
School: Transmutation
☐☐☐
Effect:  As ghostbane dirge, but affecting multiple creatures.
Source:  APG p.225
Target Area:   16 incorporeal creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Inflict Light Wounds (Mass)
DC: 23
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Negative energy spreads out in all directions from the point of origin, dealing 1d8+16 points of damage to nearby living enemies.
Source:  CR p.300
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Insect Plague
Save: None
Time: 1 round
Duration: 16 minutes
Rng: Long (1040 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  You summon a number of swarms of wasps.
Source:  CR p.301
Target Area:   One swarm of wasps per three levels, each of which must be adjacent to at least one other swarm
Caster Level:   16
Life Bubble
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 32 hours; see text
Rng: Touch
Comp: V, S, M/DF (a bit of eggshell)
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Protects creatures from sustained environmental effects.
Source:  APG p.230
Target Area:   up to 16 creatures touched
Caster Level:   16
Magic Siege Engine (Greater)
DC: 23
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 16 hours
Rng: Close (65 ft.)
Comp: V, S, M/DF (black powder)
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Siege engine gains +4 on targeting and damage rolls.
Source:  UC p.236
Target Area:   one siege engine touched
Caster Level:   16
Mark of Justice
Save: None
Time: 10 minutes
Duration: Permanent; see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  You mark a subject and state some behavior on the part of the subject that will activate the mark.
Source:  CR p.312
Target Area:   Creature touched
Caster Level:   16
Pillar of Life
Save: None
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Created pillar heals 2d8 + 16.
Source:  APG p.236
Target Area:   5-ft.-square pillar of positive energy, 20 ft. high
Caster Level:   16
Plane Shift
DC: 23
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, F
SR: Yes
School: Conjuration
☐☐☐
Effect:  You move yourself or some other creature to another plane of existence or alternate dimension.
Source:  CR p.322
Target Area:   Creature touched, or up to eight willing creatures joining hands
Caster Level:   16
Raise Dead
DC: 23
Save: None, see text
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  You restore life to a deceased creature.
Source:  CR p.329
Target Area:   Dead creature touched
Caster Level:   16
Rapid Repair
DC: 23
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 rounds
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Construct gains fast healing 5.
Source:  UM p.234
Target Area:   Construct touched
Caster Level:   16
Reprobation
Save: None
Time: 1 minute
Duration: Permanent
Rng: Close (65 ft.)
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Marked target is shunned by your religion.
Source:  UM p.234
Target Area:   One creature of your faith
Caster Level:   16
Righteous Might
Save:
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Personal
Comp: V, S, DF
SR:
School: Transmutation
☐☐☐
Effect:  Your height immediately doubles, and your weight increases by a factor of eight.
Source:  CR p.335
Target Area:   You
Caster Level:   16
Scrying
DC: 23
Save: Will negates
Time: 1 hour
Duration: 16 minutes
Rng: See text
Comp: V, S, M/DF, F
SR: Yes
School: Divination
☐☐☐
Effect:  You can observe a creature at any distance.
Source:  CR p.337
Target Area:   Magical sensor
Caster Level:   16
Serenity
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Peaceful feelings harm those attempting violence.
Source:  UM p.236
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Slay Living
DC: 23
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  You can attempt to slay any one living creature.
Source:  CR p.344
Target Area:   Living creature touched
Caster Level:   16
Snake Staff
DC: 23
Save: Will negates (object)
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S, M (a knife suitable for whittling)
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Transforms wood into snakes to fight for you.
Source:  APG p.245
Target Area:   1 or more pieces of wood, no two of which can be more than 30 ft. apart
Caster Level:   16
Spell Immunity (Communal)
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  As spell immunity, but you may divide the duration among creatures touched.
Source:  UC p.244
Target Area:   creatures touched
Caster Level:   16
Spell Resistance
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  The target gains spell resistance equal to 28.
Source:  CR p.347
Target Area:   Creature touched
Caster Level:   16
Summon Monster V
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Symbol of Pain
DC: 23
Save: Fortitude negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
Symbol of Scrying
Save: None
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M (1,000 gp powdered diamond and opal)
SR: No
School: Divination
☐☐☐
Effect:  Triggered rune activates scrying sensor.
Source:  UM p.241
Target Area:   One symbol
Caster Level:   16
Symbol of Sleep
DC: 25
Save: Will negates
Time:
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 *o 10 minutes.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
Symbol of Striking
DC: 23
Save: Will half, see text
Time:
Duration:
Rng:
Comp: V, S, M (a masterwork melee weapon costing at least 300 gp)
SR: Yes, see text
School: Illusion
☐☐☐
Effect:  As symbol of death, but fills a 5-foot square.
Source:  UC p.245
Target Area:  
Caster Level:   16
Tongues (Communal)
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  As tongues, but you may divide the duration among creatures touched.
Source:  UC p.247
Target Area:   creatures touched
Caster Level:   16
Treasure Stitching
DC: 23
Save: Fortitude negates (object)
Time: 1 standard action
Duration: 16 days [D]
Rng: Close (65 ft.)
Comp: V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp)
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Objects on cloth become embroidered.
Source:  APG p.250
Target Area:   all objects on cloth
Caster Level:   16
True Seeing
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  You confer on the subject the ability to see all things as they actually are.
Source:  CR p.363
Target Area:   Creature touched
Caster Level:   16
Unhallow
DC: 23
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: See text
School: Evocation
☐☐☐
Effect:  Unhallow makes a particular site, building, or structure an unholy site.
Source:  CR p.363
Target Area:   40-ft. radius emanating from the touched point
Caster Level:   16
Unholy Ice
DC: 23
Save: Reflex negates or none (see text)
Time: 1 standard action
Duration: 16 minutes, instantaneous, or until expended [see text]
Rng: Medium (260 ft.)
Comp: V, S, M (unholy water or 25 gp powdered silver)
SR: Yes
School: Transmutation
☐☐☐
Effect:  Create wall or javelins of frozen unholy water.
Source:  UM p.245
Target Area:   Wall of ice or flying javelins [see text]
Caster Level:   16
Wall of Stone
DC: 23
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S, M/DF
SR: No
School: Conjuration, EarthSchool
☐☐☐
Effect:  This spell creates a wall of rock that merges into adjoining rock surfaces.
Source:  CR p.367
Target Area:   Stone wall whose area is up to 16 5-ft. squares [S]
Caster Level:   16
LEVEL 6
Animate Objects
Save: None
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  You imbue inanimate objects with mobility and a semblance of life.
Source:  CR p.242
Target Area:   16 Small objects; see text
Caster Level:   16
Antilife Shell
Save: None
Time: 1 round
Duration: 16 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
Source:  CR p.242
Target Area:   10-ft.-radius emanation, centered on you
Caster Level:   16
Banishment
DC: 24
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, F
SR: Yes
School: Abjuration
☐☐☐
Effect:  A banishment spell enables you to force extraplanar creatures out of your home plane.
Source:  CR p.246
Target Area:   One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Bear's Endurance (Mass)
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Mass Bear's Endurance works like Bear's Endurance, except that it affects multiple creatures.
Source:  CR p.247
Target Area:   One creature/level, no two of which can be more than 30ft. apart
Caster Level:   16
Blade Barrier
DC: 24
Save: Reflex half or Reflex negates; see text
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  An immobile, vertical curtain of whirling blades shaped of pure force springs into existence dealing 15d6 points of damage to any creature passing through.
Source:  CR p.249
Target Area:   Wall of whirling blades up to 320ft. long, or a ringed wall of whirling blades with a radius of up to 40 ft.; either form is 20 ft. high
Caster Level:   16
Bull's Strength (Mass)
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  This spell functions like bull's strength, except that it affects multiple creatures.
Source:  CR p.251
Target Area:   16 creatures, no two of which can be more than 30ft. apart
Caster Level:   16
Cold Ice Strike
DC: 24
Save: Reflex half
Time: 1 swift action
Duration: Instantaneous
Rng: 30 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Line of ice slivers deals 15d6 cold.
Source:  UM p.211
Target Area:   30-ft. line
Caster Level:   16
Create Undead
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M
SR: No
School: Necromancy
☐☐☐
Effect:  A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead.
Source:  CR p.262
Target Area:   One corpse
Caster Level:   16
Cure Moderate Wounds (Mass)
DC: 24
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  You channel positive energy to cure 2d8+16 points of damage points on each selected creature.
Source:  CR p.263
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Dispel Magic (Greater)
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.
Source:  CR p.272
Target Area:   One spellcaster, creature, or object; or a 20-ft.- radius burst
Caster Level:   16
Dust Form
Save:
Time: 1 standard action
Duration: 16 rounds
Rng: Personal
Comp: V, S, M (a pinch of dust gathered from a gravestone or sacred shrine)
SR:
School: Transmutation
☐☐☐
Effect:  You become an incorporeal creature of dust for a short period of time.
Source:  UC p.228
Target Area:   You
Caster Level:   16
Eagle's Splendor (Mass)
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  This spell functions like eagle's splendor, except that it affects multiple creatures.
Source:  CR p.275
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Epidemic
DC: 24
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Infect a subject with a highly contagious disease.
Source:  UM p.218
Target Area:   Living creature
Caster Level:   16
Find the Path
DC: 24
Save: None or Will negates (harmless)
Time: 3 rounds
Duration: 160 minutes
Rng: Personal or touch
Comp: V, S, F
SR: No or yes (harmless)
School: Divination
☐☐☐
Effect:  The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon.
Source:  CR p.281
Target Area:   You or creature touched
Caster Level:   16
Forbiddance
DC: 24
Save: See text
Time: 6 rounds
Duration: Permanent
Rng: Medium (260 ft.)
Comp: V, S, M, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Forbiddance seals an area against all planar travel into or within it.
Source:  CR p.285
Target Area:   16 60-ft. cubes [S]
Caster Level:   16
Geas/Quest
Save: None
Time: 10 minutes
Duration: 16 days or until discharged [D]
Rng: Close (65 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.
Source:  CR p.288
Target Area:   One living creature
Caster Level:   16
Glyph of Warding (Greater)
DC: 24
Save: See text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: No (object) and yes; see text
School: Abjuration
☐☐☐
Effect:  This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can store a spell of 6th level or lower.
Source:  CR p.291
Target Area:   Object touched or up to 80 sq. ft.
Caster Level:   16
Harm
DC: 24
Save: Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Harm charges a subject with negative energy that deals 150 points of damage.
Source:  CR p.293
Target Area:   Creature touched
Caster Level:   16
Heal
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
Source:  CR p.294
Target Area:   Creature touched
Caster Level:   16
Heroes' Feast
Save: None
Time: 10 minutes
Duration: 1 hour plus 12 hours; see text
Rng: Close (65 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  You bring forth a great feast, including a magnificent table, chairs, service, and food and drink.
Source:  CR p.295
Target Area:   Feast for 16 creatures
Caster Level:   16
Inflict Moderate Wounds (Mass)
DC: 24
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Negative energy spreads out in all directions from the point of origin, dealing 2d8+16 points of damage to nearby living enemies.
Source:  CR p.300
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Joyful Rapture
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: 60 ft.
Comp: V, S
SR: Yes
School: Conjuration
☐☐☐
Effect:  Negate harmful emotions.
Source:  UM p.225
Target Area:   All allies and opponents within a 60-ft.-radius burst centered on you
Caster Level:   16
* Mislead
DC: 24
Save: None or Will disbelief (if interacted with); see text;
Time: 1 standard action
Duration: 16 rounds [D] and concentration + 3 rounds; see text
Rng: Close (65 ft.)
Comp: S
SR: No
School: Illusion
☐☐☐
Effect:  You become invisible [as greater invisibility, a glamer], and at the same time, an illusory double of you [as major image, a figment] appears.
Source:  CR p.315
Target Area:   You/one illusory double
Caster Level:   16
Owl's Wisdom (Mass)
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65 ft.)
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  This spell functions like owl's wisdom, except that it affects multiple creatures.
Source:  CR p.318
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Plague Storm
DC: 24
Save: Fortitude negates
Time: 1 standard action
Duration: 16 minutes and instantaneous [see text]
Rng: Medium (260 ft.)
Comp: V, S
SR: No
School: Necromancy
☐☐☐
Effect:  Cloud infects creatures like contagion.
Source:  UM p.231
Target Area:   Cloud spreads in 20-ft.-radius, 20 ft. high
Caster Level:   16
Planar Adaptation, Mass
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless)
School: Transmutation, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  Resist harmful effects of other plane.
Source:  APG p.236
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Planar Ally
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M, DF
SR: No
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12.
Source:  CR p.320
Target Area:   One or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear
Caster Level:   16
* Planar Binding
DC: 24
Save: Will negates
Time: 10 minutes
Duration: Instantaneous
Rng: Close; see text
Comp: V, S
SR: No and yes; see text
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12.
Source:  CR p.321
Target Area:   Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear
Caster Level:   16
* Planar Binding (Devils Only)
DC: 24
Save: Will negates
Time: 10 minutes
Duration: Instantaneous
Rng: Close; see text
Comp: V, S
SR: No and yes; see text
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12.
Source:  CR p.321
Target Area:   Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear
Caster Level:   16
Summon Monster VI
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of thesame kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Symbol of Fear
DC: 24
Save: Will negates
Time:
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell functions like symbol of death, except that all creatures within 60 feet of the symbol of fear instead become panicked for 1 round per caster level.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
Symbol of Persuasion
DC: 26
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster for 1 hour per caster level.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
Symbol of Sealing
Save: None
Time: 10 minutes
Duration: Permanent
Rng: 0 ft.; see text
Comp: V, S, M (5,000 gp powdered diamond and opal)
SR: No
School: Abjuration
☐☐☐
Effect:  Creates triggered wall of force.
Source:  UM p.242
Target Area:   One symbol
Caster Level:   16
Undeath to Death
DC: 24
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S, M/DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell functions like circle of death, except that it destroys undead creatures as noted above.
Source:  CR p.363
Target Area:   Several undead creatures within a 40-ft.-radius burst
Caster Level:   16
Wind Walk
DC: 24
Save: No and Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]; see text
Rng: Touch
Comp: V, S, DF
SR: No and yes (harmless)
School: Transmutation
☐☐☐
Effect:  You alter the substance of your body to a cloudlike vapor and move through the air, possibly at great speed.
Source:  CR p.369
Target Area:   You and 5 touched creatures
Caster Level:   16
Word of Recall
DC: 24
Save: None or Will negates (harmless, object); Spell
Time: 1 standard action
Duration: Instantaneous
Rng: Unlimited
Comp: V
SR: No or yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Word of recall teleports you instantly back to your sanctuary when the word is uttered.
Source:  CR p.371
Target Area:   You and touched objects or other willing creatures
Caster Level:   16
LEVEL 7
** Blasphemy
DC: 25
Save: Will partial
Time: 1 standard action
Duration: Instantaneous
Rng: 40 ft.
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Any nonevil creature within the area of a blasphemy spell suffers ill effects.
Source:  CR p.249
Target Area:   Nonevil creatures in a 40-ft.-radius spread centered on you
Caster Level:   16
Blasphemy
DC: 25
Save: Will partial
Time: 1 standard action
Duration: Instantaneous
Rng: 40 ft.
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Any nonevil creature within the area of a blasphemy spell suffers ill effects.
Source:  CR p.249
Target Area:   Nonevil creatures in a 40-ft.-radius spread centered on you
Caster Level:   16
Circle of Clarity
DC: 25
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Medium (260 ft.)
Comp: V, S, F (100 gp crystal lens)
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Emanation hampers illusions and stealth.
Source:  UM p.211
Target Area:   20-ft.-radius emanation centered on a creature, object, or point in space
Caster Level:   16
Control Weather
Save: None
Time: 10 minutes; see text
Duration: 4d12 hours; see text
Rng: 2 miles
Comp: V, S
SR: No
School: Transmutation, AirSchool, WaterSchool
☐☐☐
Effect:  You change the weather in the local area.
Source:  CR p.261
Target Area:   2-mile-radius circle, centered on you; see text
Caster Level:   16
Create Demiplane, Lesser
Save: None
Time: 2 hours
Duration: 16 days
Rng: 0 ft.
Comp: V, S, F (500 gp forked metal rod)
SR: No
School: Conjuration
☐☐☐
Effect:  Create your own demiplane.
Source:  UM p.214
Target Area:   Extradimensional demiplane, up to 48 10-ft. cubes [S]
Caster Level:   16
Cure Serious Wounds (Mass)
DC: 25
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  You channel positive energy to cure 3d8+16 points of damage points on each selected creature.
Source:  CR p.263
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Destruction
DC: 25
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, F
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell instantly delivers 160 points of damage.
Source:  CR p.266
Target Area:   One creature
Caster Level:   16
Dictum
DC: 25
Save: None or Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: 40 ft.
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Any nonlawful creature within the area of a dictum spell suffers ill effects.
Source:  CR p.269
Target Area:   Nonlawful creatures in a 40-ft.-radius spread centered on you
Caster Level:   16
Ethereal Jaunt
Save:
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Personal
Comp: V, S
SR:
School: Transmutation
☐☐☐
Effect:  You become ethereal, along with your equipment.
Source:  CR p.279
Target Area:   You
Caster Level:   16
Inflict Serious Wounds (Mass)
DC: 25
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Negative energy spreads out in all directions from the point of origin, dealing 3d8+16 points of damage to nearby living enemies.
Source:  CR p.301
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Jolting Portent
Save: None
Time: 1 standard action
Duration: 16 rounds [D] see text
Rng: Medium (260 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  You inf lict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Source:  UC p.232
Target Area:   one creature
Caster Level:   16
Lunar Veil
DC: 25
Save: Will negates; see text
Time: 1 standard action
Duration: 160 minutes
Rng: Long (1040 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Dispel light and revert lycanthropes.
Source:  UM p.227
Target Area:   120-ft.-radius emanation
Caster Level:   16
Refuge
Save: None
Time: 1 standard action
Duration: Permanent until discharged
Rng: Touch
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  When you cast this spell, you create powerful magic in a specially prepared object.
Source:  CR p.331
Target Area:   Object touched
Caster Level:   16
Regenerate
DC: 25
Save: Fortitude negates (harmless)
Time: 3 full rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  The subject's severed body members [fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures], broken bones, and ruined organs grow back
Source:  CR p.331
Target Area:   Living creature touched
Caster Level:   16
Repulsion
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Up to 160 ft.
Comp: V, S, F/DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  An invisible, mobile field surrounds you and prevents creatures from approaching you.
Source:  CR p.333
Target Area:   Up to 160-ft.-radius emanation centered on you
Caster Level:   16
Restoration (Greater)
DC: 25
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature.
Source:  CR p.334
Target Area:   Creature touched
Caster Level:   16
Resurrection
DC: 25
Save: None, see text
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.
Source:  CR p.334
Target Area:   Dead creature touched
Caster Level:   16
* Screen
DC: 25
Save: None or Will disbelief (if interacted with); see text;
Time: 10 minutes
Duration: 24 hours
Rng: Close (65 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  This spell creates a powerful protection from scrying and observation.
Source:  CR p.337
Target Area:   16 30-ft. cubes [S]
Caster Level:   16
Scrying (Greater)
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 hours
Rng: See text
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  This spell functions like scrying, except as noted above.
Source:  CR p.337
Target Area:   Magical sensor
Caster Level:   16
Summon Monster VII
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Symbol of Stunning
DC: 27
Save: Will negates
Time:
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
Symbol of Weakness
DC: 25
Save: Will negates
Time:
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
Source:  CR p.357
Target Area:   One symbol
Caster Level:   16
Waves of Ecstasy
DC: 27
Save: Will partial (see text)
Time: 1 standard action
Duration: 16 rounds; see text
Rng: 30 ft.
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Pleasure stuns and staggers creatures.
Source:  UM p.249
Target Area:   Cone-shaped burst
Caster Level:   16
LEVEL 8
Antimagic Field
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: 10 ft.
Comp: V, S, M/DF
SR: See text
School: Abjuration
☐☐☐
Effect:  An invisible barrier impervious to most magical effects surrounds you and moves with you.
Source:  CR p.242
Target Area:   10-ft.-radius emanation, centered on you
Caster Level:   16
Call Construct
Save: None
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V, S, M (1,000 gp or 5,000 gp sapphire)
SR: No
School: Conjuration
☐☐☐
Effect:  Summon your golem to you.
Source:  UM p.210
Target Area:   Construct touched
Caster Level:   16
Create Demiplane
Save: None
Time: 4 hours
Duration: 16 days or instantaneous
Rng: 0 ft.
Comp: V, S, F (500 gp forked metal rod)
SR: No
School: Conjuration
☐☐☐
Effect:  As lesser create demiplane, but larger and with planar traits.
Source:  UM p.213
Target Area:   Extradimensional demiplane, up to 160 10-ft. cubes [S]
Caster Level:   16
Create Greater Undead
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M
SR: No
School: Necromancy
☐☐☐
Effect:  This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead.
Source:  CR p.261
Target Area:   One corpse
Caster Level:   16
Cure Critical Wounds (Mass)
DC: 26
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  You channel positive energy to cure 4d8+16 points of damage points on each selected creature.
Source:  CR p.262
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
Dimensional Lock
Save: None
Time: 1 standard action
Duration: 16 days
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Abjuration
☐☐☐
Effect:  You create a shimmering emerald barrier that completely blocks extradimensional travel.
Source:  CR p.270
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   16
Discern Location
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Unlimited
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  A discern location spell is among the most powerful means of locating creatures or objects.
Source:  CR p.270
Target Area:   One creature or object
Caster Level:   16
Earthquake
DC: 26
Save: See text
Time: 1 standard action
Duration: 1 round
Rng: Long (1040 ft.)
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  When you cast earthquake, an intense but highly localized tremor rips the ground.
Source:  CR p.275
Target Area:   80-ft.-radius spread [S]
Caster Level:   16
Euphoric Tranquility
DC: 28
Save: None and Will partial (see below)
Time: 1 standard action
Duration: 16 rounds
Rng: Touch
Comp: V, S, M/DF (a poppy flower)
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes a creature friendly.
Source:  APG p.219
Target Area:   creature touched
Caster Level:   16
Fire Storm
DC: 26
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.
Source:  CR p.282
Target Area:   32 10-ft. cubes [S]
Caster Level:   16
Frightful Aspect
Save:
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S, M (the skin of a toad)
SR:
School: Transmutation
☐☐☐
Effect:  You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Source:  UC p.230
Target Area:   You
Caster Level:   16
Inflict Critical Wounds (Mass)
DC: 26
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Negative energy spreads out in all directions from the point of origin, dealing 4d8+16 points of damage to nearby living enemies.
Source:  CR p.300
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Caster Level:   16
* Invisibility (Mass)
DC: 26
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Long (1040 ft.)
Comp: V, S, M/DF
SR: Yes (harmless) or yes (harmless, object)
School: Illusion
☐☐☐
Effect:  This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks.
Source:  CR p.302
Target Area:   Any number of creatures, no two of which can be more than 180 ft. apart
Caster Level:   16
Orb of the Void
DC: 26
Save: Fortitude negates
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, M (50 gp black gemstone)
SR: Yes
School: Necromancy
☐☐☐
Effect:  Sphere inflicts negative levels.
Source:  UM p.230
Target Area:   1-ft.-diameter sphere
Caster Level:   16
Planar Ally (Greater)
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (65 ft.)
Comp: V, S, M, DF
SR: No
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18.
Source:  CR p.320
Target Area:   Up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
Caster Level:   16
Shield of Law
DC: 26
Save: See text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: 20 ft.
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and slowing chaotic creatures when they strike the subjects.
Source:  CR p.342
Target Area:   16 creatures in a 20-ft.-radius burst centered on you
Caster Level:   16
Spell Immunity (Greater)
DC: 26
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower.
Source:  CR p.347
Target Area:   Creature touched
Caster Level:   16
Stormbolts
DC: 26
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: 30 ft.
Comp: V, S, M/DF (a copper rod)
SR: Yes
School: Evocation, AirSchool
☐☐☐
Effect:  16d8 damage to targets.
Source:  APG p.247
Target Area:   a 30-ft.-radius spread, centered on you
Caster Level:   16
Summon Monster VIII
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
☐☐☐
Effect:  This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Source:  CR p.352
Target Area:   One summoned creature
Caster Level:   16
Symbol of Death
DC: 26
Save: Fortitude negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death kills one or more creatures within 60 feet of the symbol.
Source:  CR p.355
Target Area:   One symbol
Caster Level:   16
Symbol of Insanity
DC: 28
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane.
Source:  CR p.356
Target Area:   One symbol
Caster Level:   16
** Unholy Aura
DC: 26
Save: See text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: 20 ft.
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects.
Source:  CR p.364
Target Area:   16 creatures in a 20-ft.-radius burst centered on you
Caster Level:   16
Unholy Aura
DC: 26
Save: See text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: 20 ft.
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects.
Source:  CR p.364
Target Area:   16 creatures in a 20-ft.-radius burst centered on you
Caster Level:   16
* = Domain/Specialty Spell


Magic Item Spells
Bless (DC:)
At Will Feather Fall (DC:10)
Fly (DC:14)



Created using PCGen 6.06.00 RC1 on Sep 17, 2016
Player: Allard; Character Name: Saenvan
Magic Item
Cleric
* = Domain/Specialty Spell